Request: Iron golem mod

DigAmy
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Request: Iron golem mod

by DigAmy » Tue Sep 03, 2013 21:52

I have an idea: create an iron golem mod to help the player to defeat the zombies from the zombie-waves mod... can anyone do that? Please :) ^_^
DigAmy can do his work: request mod XD
 

Rhys
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by Rhys » Wed Sep 11, 2013 15:43

DigAmy wrote:I have an idea: create an iron golem mod to help the player to defeat the zombies from the zombie-waves mod... can anyone do that? Please :) ^_^


Uh...
 

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TenPlus1
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by TenPlus1 » Wed Sep 11, 2013 16:23

As far as I've heard, when the Mob Framework is complete you can have a soldier NPC protect you and your builds...
 

sloantothebone
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Re: Request: Iron golem mod

by sloantothebone » Sat Feb 21, 2015 20:54

Hmm... How do we write a script that replaces a formation of nodes, such as 4 iron blocks and a pumpkin, with a mob?
 

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Napiophelios
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Re: Request: Iron golem mod

by Napiophelios » Sat Feb 21, 2015 21:50

sloantothebone wrote:Hmm... How do we write a script that replaces a formation of nodes, such as 4 iron blocks and a pumpkin, with a mob?


Teleports mod does something similar by redifining the diamond block node.

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Code: Select all
on_place = function(itemstack, placer, pointed_thing)
      local stack = ItemStack("default:diamondblock")
      local pos = pointed_thing.above
      if
         minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z-1}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name=="default:diamondblock" and
         minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name=="default:diamondblock"
      then
         stack = ItemStack("teleports:teleport")
      end
 

twoelk
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Re: Request: Iron golem mod

by twoelk » Sun Feb 22, 2015 10:34

craftable mobs?
greetings you followers of Rabi Loew and doctor Frankenstein.
 

CWz
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Re: Request: Iron golem mod

by CWz » Mon Feb 23, 2015 16:34

Do we really need to copy more mobs from minecraft? can't we come up with original mobs?
 

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Christian9
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Re: Request: Iron golem mod

by Christian9 » Tue Feb 24, 2015 19:47

i could make something similar maybe call them iron soldiers. there will be:
Small=half the players size
Medium=Player Size
Large=Double the player size
 

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Napiophelios
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Re: Request: Iron golem mod

by Napiophelios » Tue Feb 24, 2015 20:43

CWz wrote:Do we really need to copy more mobs from minecraft? can't we come up with original mobs?


Maybe not for the main stream Minetest_game but I dont think it hurts to have this kinda stuff.
FFS I have added pumkin and melon helmets to 3-D Armor just cuz my kid digs it ha
 


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