Someone help please?

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

Someone help please?

by derpswa99 » Wed Sep 18, 2013 02:36

I get this bug' it's not an error where in the Iron and Copper Chests I can't take an object out of my inventory while viewing the chests' inventory

Here's the code, can anyone find the error:


--Stone Chest--

minetest.register_node("ictools:chest_stone", {
description = "Stone Chest",
tiles = {"ictools_chest_stone_top.png", "ictools_chest_stone_top.png", "ictools_chest_stone_side.png",
"ictools_chest_stone_side.png", "ictools_chest_stone_side.png", "ictools_chest_stone_front.png"},
paramtype2 = "facedir",
groups = {cracky=1,},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,10]"..
"list[current_name;main;0,0;8,5;]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("infotext", "Stone Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*5)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})

minetest.register_craft({
output = 'ictools:chest_stone',
recipe = {
{'group:stone', 'group:stone', 'group:stone'},
{'group:stone', 'default:chest', 'group:stone'},
{'group:stone', 'group:stone', 'group:stone'},
}
})

--END--

--Coal Chest--

minetest.register_node("ictools:chest_coal", {
description = "Coal Chest",
tiles = {"ictools_chest_coal_top.png", "ictools_chest_coal_top.png", "ictools_chest_coal_side.png",
"ictools_chest_coal_side.png", "ictools_chest_coal_side.png", "ictools_chest_coal_front.png"},
paramtype2 = "facedir",
groups = {cracky=1,},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,11]"..
"list[current_name;main;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]")
meta:set_string("infotext", "Coal Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*6)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})

minetest.register_craft({
output = 'ictools:chest_coal',
recipe = {
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
{'default:coal_lump', 'ictools:chest_stone', 'default:coal_lump'},
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
}
})

--END--

--Iron Chest--

minetest.register_node("ictools:chest_iron", {
description = "Iron Chest",
tiles = {"ictools_chest_iron_top.png", "ictools_chest_iron_top.png", "ictools_chest_iron_side.png",
"ictools_chest_iron_side.png", "ictools_chest_iron_side.png", "ictools_chest_iron_front.png"},
paramtype2 = "facedir",
groups = {cracky=2,},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[10,11]"..
"list[current_name;main;0,0;10,11;]"..
"list[current_player;main;1,7;8,4;]")
meta:set_string("infotext", "Iron Chest")
local inv = meta:get_inventory()
inv:set_size("main", 6*10)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})

minetest.register_craft({
output = 'ictools:chest_iron',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'ictools:chest_coal', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})

--END--

--Copper Chest--

minetest.register_node("ictools:chest_copper", {
description = "Copper Chest",
tiles = {"ictools_chest_copper_top.png", "ictools_chest_copper_top.png", "ictools_chest_copper_side.png",
"ictools_chest_copper_side.png", "ictools_chest_copper_side.png", "ictools_chest_copper_front.png"},
paramtype2 = "facedir",
groups = {cracky=2,},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[12,11]"..
"list[current_name;main;0,0;12,11;]"..
"list[current_player;main;2,7;8,4;]")
meta:set_string("infotext", "Copper Chest")
local inv = meta:get_inventory()
inv:set_size("main", 6*12)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})

minetest.register_craft({
output = 'ictools:chest_copper',
recipe = {
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:copper_ingot', 'ictools:chest_iron', 'default:copper_ingot'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
}
})

--END--

Thank you for your answers.
 

Rhys
Member
 
Posts: 379
Joined: Wed May 22, 2013 15:22

by Rhys » Wed Sep 18, 2013 14:43

Mmm... You have to put an item into your own inventory, before you do anything else. What I mean by this is if you want to give someone a present etc, then you put the item in your inventory, then give it to the person with Q if in hot bar, or throw it out of your inventory by pressing I, clicking the item, and click outside your inventory. Oh, and your inventory is always at the bottom.
 

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

by derpswa99 » Wed Sep 18, 2013 19:08

Rhys wrote:Mmm... You have to put an item into your own inventory, before you do anything else. What I mean by this is if you want to give someone a present etc, then you put the item in your inventory, then give it to the person with Q if in hot bar, or throw it out of your inventory by pressing I, clicking the item, and click outside your inventory. Oh, and your inventory is always at the bottom.


No I can't do anything with my inventory while viewing the chest
 


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