Integrating MobFramework with Mossmanikin's Fishing Mod

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Neuromancer
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Integrating MobFramework with Mossmanikin's Fishing Mod

by Neuromancer » Sat Oct 05, 2013 12:32

Rater than clutter up both Mod Topics, I thought we could put this topic here and discuss it. Or should we all just discuss on GitHub here? https://github.com/sapier/animals_modpack/issues/64

Neuromancer wrote:Please work with Mossmannikin and add support for his fishing mod. Each mod should be able to detect each other. This mod should only have to detect if a bobber is in the water and then the fish behave differently. For example:
Once a bobber is in the water, a fish should spawn within 10 nodes.
It will still have random movement at that point, but it should have a higher probability of moving toward the nodes directly beneath the bobber.

Anytime the fish is directly beneath the bobber, it will have a certain percentage of stealing the bait, meaning it will go back to moving completely randomly and can't be hooked.

If under the bobber it will also have a certain percentage chance of being hooked.

If it is hooked the fish will move away from the player and down and drag the bobber under the water. But the fish can only go a small distance away from the bobber (say 3-4 nodes away from the bobber)
The player then can reel the fish in by using the scroll wheel on the mouse which will bring the bobber and thus the attached fish closer and closer to the player and the bobber up.
Once the fish is touching the player, it disappears from the world and appears in the players inventory with a message that the fish has been caught.
Even if only some of this could be implemented together it would be awesome!

Here's some other stuff, maybe have a splashing sound if the fish gets near the surface or when it is pulled out of the water. Or better still, have the fish be able to jump 1 node out of the water with a splashing sound, and have a chance of "throwing the hook" or becoming unhooked when jumping. Feel free to use splashing sounds from ambience immersive sounds mod
Last edited by Neuromancer on Sat Oct 05, 2013 12:36, edited 1 time in total.
 

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Mossmanikin
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by Mossmanikin » Sat Oct 05, 2013 18:47

Let's discuss it on GitHub.

Noob 4 life!
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