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you eat MEAT? ewww - Minetest VEGGIE Edition with hunger and hud

PostPosted: Wed Oct 16, 2013 23:33
by leetelate
http://1337318.zymichost.com/veggies.tar.gz

vegetarian mod with hunger and hud

license = wtfpl and depends = default

enjoy,
1337318

instructions:
gather plants, cook them in a furnace to make edible food

additional:
soybeans craft soy milk (vertical -x-/-x-/-x-) or tofu (block xxx/xxx/xxx)

plants:
soybeans, rice, corn, sugarbeet, asparagus, potato

notes:
soymilk and sugar from sugarbeets are for other recipes

contains:
120 seconds hunger hit, when depleted takes -1 hp
weird textures on the raw plants
even weirder textures on the cooked goodies

PostPosted: Wed Oct 16, 2013 23:50
by philipbenr
Definition "Human wrote:...Omnivores of the Homo Erectus...


:P Whatever floats your boat...

PostPosted: Thu Oct 17, 2013 00:44
by paramat
Nice idea, although it's just a game i intend to be vegan in Minetest, just doesn't feel right to go around bothering animals (im actually not vegan or vegetarian IRL). The inclusion of soya milk is amusing :)

PostPosted: Thu Oct 17, 2013 05:25
by leetelate
Hey - added some abm decay - the plants were growing way too much, although it was way cool to look at! Since it is based on the flowers mod (i will adore that mod forever) there is grass in there...and it made a grassland :cry:

http://1337318.zymichost.com/veggies.tar.gz is updated

PostPosted: Thu Oct 17, 2013 14:57
by TenPlus1
JKMurray has his own Farming mod which adds a ton of new food and recipe's into the game suitable for vegetarians... https://forum.minetest.net/viewtopic.php?id=7038

PostPosted: Thu Oct 17, 2013 18:16
by rubenwardy
[h]Food Mod Support[/h]

I have added support for this mod in the food mod.

Note: currently only potato is supported, as there is no foods using other ingredients.

PostPosted: Sun Oct 20, 2013 17:57
by leetelate
TenPlus1 wrote:JKMurray has his own Farming mod which adds a ton of new food and recipe's into the game suitable for vegetarians... https://forum.minetest.net/viewtopic.php?id=7038


that is a sweet mod! - the biggest prob now is how to get all those food items to go to the food hud when you eat them instead of going straight to health - hearts are good but the food hud has to be filled first

nevermid, i now know how to redefine registered nodes, and with a little help from lua pairs and a string sub, i now have it working to automatically redefine all item_eat to call eatit(player,points) instead - muhwahhahahaha

PostPosted: Sun Oct 20, 2013 21:22
by philipbenr
leetelate wrote:veggies.tar.gz


What the heck?! why can't people just all use .zip!? tar.gz is sooooo hard to unzip in windows. and .zip is possible to unzip in all OS's

PostPosted: Sun Oct 20, 2013 21:33
by Evergreen
philipbenr wrote:
leetelate wrote:veggies.tar.gz


What the heck?! why can't people just all use .zip!? tar.gz is sooooo hard to unzip in windows. and .zip is possible to unzip in all OS's
Use both.

PostPosted: Sun Oct 20, 2013 22:41
by philipbenr
both what? .zip and tar.gz? or both OS's?

PostPosted: Sun Oct 20, 2013 23:38
by Evergreen
philipbenr wrote:both what? .zip and tar.gz? or both OS's?
I meant, mod creators should have both zip and tgz archives.

PostPosted: Mon Oct 21, 2013 07:58
by rubenwardy
leetelate wrote:
TenPlus1 wrote:JKMurray has his own Farming mod which adds a ton of new food and recipe's into the game suitable for vegetarians... https://forum.minetest.net/viewtopic.php?id=7038


that is a sweet mod! - the biggest prob now is how to get all those food items to go to the food hud when you eat them instead of going straight to health - hearts are good but the food hud has to be filled first

nevermid, i now know how to redefine registered nodes, and with a little help from lua pairs and a string sub, i now have it working to automatically redefine all item_eat to call eatit(player,points) instead - muhwahhahahaha


If you add a function to your mod like veggies.item_eat(), then I can make all the items in my mod use your gui when it is installed.

https://github.com/rubenwardy/food/blob/master/init.lua#L63