shupa world ideas requested

leetelate
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shupa world ideas requested

by leetelate » Sun Oct 20, 2013 19:11

shupa (super) world ideas needed - will be my magnum opus


stuff so far: (trying to think of stuff not done yet or at least i haven't seen it yet)


huge + autogenerated as a world - the generate time for like gespensterwald was huge, much complicated would be even worse

the land will be built from images (imageloader), and that becomes the map (technically cheating, yeah, but woot i finally get a map)

and also use the v6 mapgen also for caves and ravines and mt trees, etc. - done this before by accident lol

biomes - from africa to artic, blended, with the proper trees for each, meadows, underground rivers

salt versus fresh water? - bad water (poison like the alkali pools in the american west) - what heals/fixes poison water?

volcanoes! and of course there will have to be quests like climb the volcano and toss the ring (or bean or whatever) into the lava crater, or better yet you have to go up there to get the object! muhwahhahaha

seasons and deciduous trees that lose their leaves (hence the english 'leaves' for those things that fall off trees - these will fall off and leafdecay

wind - constantly blows the way the clouds go, and so boats//iceboats/sandskimmers with sails and stuff that uses wind, kites

i want rope, period. nuff said, even if i have to grow the cotton ala the farming mod to make it - no more prince of persia, just use a rope!

scary woods with huge trees (livable inside?) - npc's? what do npc's do exactly beyond getting in the way and initiating/rewarding quests?

a level system, with experience points? - meh, should be something new like gathering shtuffel or getting quest rewards to gain abilities AHA!

i hate stupid busy-work quests just to level-up, make it grand or don't bother - something with decent rewards like cool abilities!

not a level system but an ability system! - you now have the ability to make x or do y or whatever. patches? skulls? STARS! an abilities hud!

more plants, poison and healing and food (something uncomplicated beyond oblivion's potion crafting, like gather and just use it as is or combine)

because of the static/ignore error, all entities will have to static nodes, then turn to entities at interaction, then back to nodes - like falling stuff does

i don't care for combat in a survival/questing game like this, more like fighting against the world for survival rather than enemies

that said, there should be a lot of enemies, as in stuff that kills you - like hungry wolves and mad tigers and alligators and sharks and snakes...

nodes that go boom in the night (as in creeperfrogs, zombiefrogs, skelefrogs) - ewww, skelefrogs would shoot like teeth with their tongues! ewww

and some sort of basic alien/forerunner storyline that propells the whole thing forward, hence the quests - maybe just secret alien abilities...

collectables (of course) - can't compete/win without collectables!

so what do you think should be in it? - reach for the stars!

thanks,
1336318 (leetelate)

edit:
from back in my days at RPGrinders:
* a newspaper, generated from stuff that happens in the game - hmmm, requiers a lot of stuff to be happening
* world runs constantly, even for singleplayer - managed by having a lot of random stuff happen at load from the difference in os times (which is why you need the newspaper, just to keep up)
* new random quests (which in our world would be new random abilities, perhaps made/combined from a list or chosen if you don't have it)
* quests/hiring - there are newspaper posts where npc x needs to hire a crew to clean out skelefrogs or some such from a wood or somewhere - you can be hired and perform said task and get rewarded by the npc, usually with a choice of rewards
* baddies versus goodies versus neutrals - there are basically moral factions (ala elder scrolls) and though you can't join you can align yourself with one or more of the factions, participating in their quests, etc.
* various temples and things where you can appeal/sacrifice to get better randoms ;P
* npc "friends" that constantly nag you to do stuff with/for them and basically get you in trouble - was orginally hooked to twitter! eeek!
oh god, there are so many!
since we are doing abilities instead of levels, there is no grinding! yay! - but there will be basic quests to get the basic abilities (like cooking)
a lot of this stuff is from before even runescape! wow - it has already become old now
Last edited by leetelate on Sun Oct 20, 2013 20:21, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

paramat
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Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sun Oct 20, 2013 20:13

Good luck, nice ideas. You can use Echo's 'explore map' mod to pre-generate a world if in-game generation is too laggy.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

leetelate
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Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Sun Oct 20, 2013 20:30

yeah, i finally made gespensterwald a world because the mod was just too laggy, and we're talking about at least a power increase in complexity with this one? wow - i will look into that! thanks!
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

leetelate
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Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Sun Oct 20, 2013 20:44

magical combat (i laugh at your sword), yeah, btdt - cards (ewww) - arcana/maya/andalltherestofit/etc/etc of the whole anime magic thing also = meh, btdt and wore the tshirt until it decayed and fell apart

give me something new!
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

leetelate
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Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Wed Oct 30, 2013 04:17

le map, muhwahhahahaha cough cough, and it is a very BIG map - totally functional, with plenty-of-ores, underground shizzle and lakes and rivers plus snow, jungle and desert biomes! Just waiting for the water to "catch up" to see if it is flowing right (flooding IS a problem right now) then i'll release a tester - i hope you like a lot of UP cause that's where it is ('head in the clouds, feet on the ground' sort of thing - do not fall off the edge)
Image
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Fri Nov 08, 2013 18:00

shupa script v0.1.0
for use with shupa world and 5 line hud text area

EEEK!
You reached to pick up something ...
And fell into an ever-expanding hole!
Then you ended up here!
Oooh, it's all BLOCKY!!!
But there is a cool wind from the North,
And something in you yearns to discover the source...

day 1 - Welcome to, um, wherever this is...
mission 1 - Survive
wood, the basic building block
punch a tree
craft an axe
cut more trees (4)
food
those apples look delicious!
gather fallen apples from cut trees (4)
eat an apple
gather tree saps and plant a tree (1)
gather more apples (4)
other trees...
find the giant mango tree
wow what a monster!
shelter
oh no! - it's getting dark!
the boomshrooms are coming!
they can smell your fear!
hide!
quick! dig a hole, and cover over the top
wait!, there's something down here!
there is a small room with torches and a chest!
you found a special chest!
look in the chest - torches (10), a furnace, a stupidbed, some raw soybeans (6), some coal(4). and a map!
place a torch
dig out the hole to be more comfortable
stay away from the boomshrooms
while we're waiting for dawn...
craft wood planks (20) from 5 wood
set up the furnace
cook the soybeans
craft tofu from the cooked soybeans
set up the stupidbed
sleep it off

day 2 - Another blocky day in a blocky world...
mission 2- Exploring
time to go exploring!
using the map
craft a standard marker
take what you need
exploration time!
uh,oh, it's getting dark again!
time to make a minimum basic shelter
just big enough for you and a bed
sleeping in a bed heals you (but not hunger)
xxxx xxxx xxxx
xxxx xxxx xxxx
xxxx xxxx xxxx
the top can stay open to see the pretty night sky and to see when morning comes

day 3 - Tired of walking...
mission 3 - building
no need to mark this one
just take it with you
time to build a house!
choosing a building site
always bright and sunny?
so many choices!
remember to eat
crafting a pickaxe
crafting a chest
home is where the chest is
crafting a home marker
farming food
sleep it off

day 4 - That's a lot of down...
mission 4 - mining
the making of a mine
spiral, straight or open pit?
getting back out and back down again
coal from wood
torches and pickaxes
if lava - that's lava! watch out!
if death - death isn't fun - your stuff is still there, just go get it (yeah right)
if unseen mineral - that's (mineral)! - basic picakaxe needed to mine it and what it is mostly used for
stone chests
mining the night away

day 5 (or whenever you get back to the surface) Finding nemo...
mission 5 - abilities
where did this come from? (a chest with a clown fish on it)
your first ability - time control (clockblock)
no more need to beds, but beds heal you so...
night to day and day to night on use
keep looking! - there are more chests!
there are many duplicate abilities, but only one per chest
chests may contain other items, randomly populated

abilities (in special chests scattered throughout the terrain - may be underground, anywhere - always marked with giant pear tree or reef+fish if underwater)
ability must be in the player's inventory to be used
time control (clockblock - night to day to night)
jetpack
heli
wings (glide suit - g=0.01)
fast (rabbit - speed * 2)
jumper (frog jumping - gravity /2)
hide (transparent player outline - boomshrooms no see you)
gills (dive flag - forever scuba)
teleport between markers (halo teleporter)
zhizao (bl, tr, build it marker)

extra mission packs will be available in the last few abilities chests...

mission pack #1 - Looking for trouble - there are things entering the blocky world from somwhere, eating all the food! - Find and stop them quickly!

mission pack #2 - Feeling Powerful - Somewhere in the world there is a...DARKNESS SPAWNER - Fight the Darkness with Light! (saplings and torches quick!)

mission pack #3 - *&%^#^ ALIENS!!! - There is strangeness here.... - can we even fight/stop this?
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 


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