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[Mod] Aquifers [1][aquifer]

PostPosted: Sun Oct 27, 2013 16:38
by Dan Duncombe
This mod, essentially by paramat, adds aquifers into Minetest. They spawn between -10 and -200.
They are big water-filled caverns. They have the annoying property of spanning up to 100 nodes across. However, they will only be about 20 nodes deep.

License: WTFPL
Dependecies: Default

Screenshots: (small aquifer)
Image

Download V1:

PostPosted: Sun Oct 27, 2013 18:52
by Jouster27
Dan Duncombe wrote:This mod, essentially by paramat, adds aquifers into Minetest. They spawn between -10 and -200.
They are big water-filled caverns. They have the annoying property of spanning up to 100 nodes across. However, they will only be about 20 nodes deep.

License: WTFPL
Dependecies: Default

Screenshots: (small aquifer)
http://i.imgur.com/9C3RjbE.png

Download V1:


Actually, 100 nodes across makes a lot of sense. Now, a cool thing to add to this would be a bucket-system to pull water to the surface so you could build a well. Click the bucket, it disappears down the well. When you hear the splash, you click the rope and the bucket rises to the surface. Then, if you click the bucket, one of two things happens: either the water spills on the ground or if you're holding a bucket, the water is dumped into the bucket you're carrying.

PostPosted: Mon Oct 28, 2013 20:18
by twoelk
Guess this ends at the "both chunks, near and far, need to be loaded for interaction" problem. Similar thing that stops long flowing rivers or carts working accross unloaded chunks.

PostPosted: Mon Oct 28, 2013 21:15
by paramat
Yes each aquifer is centered in a chunk, and cannot extend beyond the chunk, if it tries to a flat side is formed. So the diameter is limited to 80 nodes.

PostPosted: Mon Oct 28, 2013 23:33
by twoelk
Actually I was commenting on the idea of wells with buckets. But I guess chunk borders or rather the border between loaded and unloaded areas are the source for quite a lot of problems in Minetest.