[mod]Multispawn[multispawn][git]

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Pitriss
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[mod]Multispawn[multispawn][git]

by Pitriss » Mon Nov 04, 2013 11:46

Mod which allows to set up multiple spawn points from ingame formspec. After setting up some spawn points you can spawn to nearest spawn by /spawn command or spawn into desired spawn point by using /spawn <spawnid>. Created spawn points doesn't need server restart.

Version 0.1.1 - solved issue with new fomspec. Now works correctly on 0.4.8
Version 0.1.2 - solved bug in privs handling

Dependencies:
default

Licence:
WTFPL

https://github.com/Pitriss/multispawn

Credits:
fairiestoy and Ritchie: ideas, suggestions and testing

EDIT: I dropped versioning. Git commit log is enough to see what changed.
Attachments
multispawn-0.1.2.tar.gz
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multispawn-0.1.1.tar.gz
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multispawn-0.1.tar.gz
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Last edited by Pitriss on Sat Feb 15, 2014 23:54, edited 1 time in total.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by cHyper » Mon Nov 04, 2013 20:12

are there any formspecs planed for others functions than spawnset?
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by Pitriss » Mon Nov 04, 2013 20:31

I think spawnset and spawnedit is enough.. For other functions are formspecs not needed.. or where are you wanted to use formspecs?

Write command and get thing done is quite faster than command => clicking combination.. But in set / edit is formspec just more comfortable:)
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by cHyper » Tue Nov 05, 2013 14:05

how can i exit when i set a spawnpoint?

like this
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        minetest.register_on_player_receive_fields(function(player, formname, fields)
            if formname == "multispawn:spawnset" then
                local x, y, z, sname, sid, snum, err
                err = ""
                x = tonumber(fields.scoordx) or 0
                y = tonumber(fields.scoordy) or 0
                 z = tonumber(fields.scoordz) or 0
                sname = fields.sname
                sid = string.lower(fields.sid)
                snum = tonumber(fields.snum) or 1

                -- exit when no input
                if sid == "" and snum == "" then
                   return false
                end
                                ...


Last edited by cHyper on Tue Nov 05, 2013 15:02, edited 1 time in total.
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by Pitriss » Tue Nov 05, 2013 16:36

formspec will close if you set it in proper way. otherwise "ESC" key should work as exit..
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by Zeg9 » Sat Nov 09, 2013 10:02

Pitriss wrote:formspec will close if you set it in proper way. otherwise "ESC" key should work as exit..

When I press "ESC" it doesn't close, except if I hold it until the pause menu appears :-/
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Pitriss » Sat Nov 09, 2013 16:22

do you use latest git client? Everyone who tried this just can close it by esc.. Idk what can be wrong.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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Re: [mod]Multispawn[multispawn][git]

by CWz » Wed Apr 23, 2014 10:41

spawnset doesn't seem to save to spawn.conf

this also appears to be client side
 

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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Tue Apr 29, 2014 13:02

CWz wrote:spawnset doesn't seem to save to spawn.conf

this also appears to be client side


Sorry, but I don't have time to track daily what MT core devs messed up this day.. My mod is working even under older 0.4.9.-31-g676f34a :// Feel free to track what is wrong and point me to that.
 

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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Tue May 06, 2014 00:23

Hi there is fixed version of init.lua. Replace old versions with file from code tag. It is not pushed in git just because it is not working in older clients (including stable). Problem is in broken formspecs.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
multispawndebug = false

local function save_data(sett, data, def_sp)

   if sett ~= nil then
      data_ser = minetest.serialize(data)
      sett:set("data", data_ser)
      sett:set("default", def_sp)
      sett:write()
   else
      minetest.chat_send_all("Saving data failed")
   end

end

local function build_id(sp)
   --build of index
   local si = {}
   for _,v in pairs(sp) do
      si[v.num] = v.id
   end
   return si
end

local function rebuild_id(sp, si)
   --clearing of index
   for v in pairs (si) do
         si[v] = nil
   end
   --rebuild of index
   for _,v in pairs(sp) do
      si[v.num] = v.id
   end
   return si
end

local function load_data(sett, field)
   local loaded = sett:get("data")
   local def = sett:get("default")
   if loaded ~= nil then
      local data = minetest.deserialize(loaded)
      local def = sett:get("default")
   else
      local data = {
         origin = {num = 0, coords = {x = 0, y = 8.5, z = 0}, name = "Origin", id = "origin"},
      }
      local def = "origin"
   end
--    table.foreach(data, print)
   local return_table = {}

   table.insert(return_table, {spawns=data, default=def})
   return return_table
end

local function get_nearest_id (playerref, spawnlist)
   local player_coords = playerref:getpos()
   local minnumber = nil
   local spawn = ""
   local temp_coords = nil
   for _,v in pairs(spawnlist) do
      temp_coords = v.coords
      distance = tonumber(vector.distance(temp_coords, player_coords))
      if minnumber == nil then
         minnumber = tonumber(distance)
         spawn = v.id
      elseif distance < minnumber then
         minnumber = tonumber(distance)
         spawn = v.id
      end
   end
   return spawn
end

local function print_r(tab,com)
   if multispawndebug == true then
      print("DEBUG: "..com)
      table.foreach(tab, print)
      print("-----")
      return true
   else
      return false
   end
end

local function debug(var, com)
   if multispawndebug == true then
      print("DEBUG: "..com)
      print(var)
      minetest.chat_send_all("DEBUG: "..var.."// "..com)
      print("-----")
      return true
   else
      return false
   end
end

local config_file = minetest.get_worldpath().."/spawn.conf"
--in case of not existant config file, it
--will create it
local file_desc = io.open(config_file, "a")
file_desc:close()

--create config instance
local config = Settings(config_file)
local data
local default
local spawns = {}
local default_spawn = {}

data = config:get("data")
if data ~= nil then
   spawns = minetest.deserialize(data)
   default = config:get("default")
   if default ~= nil then
      default_spawn = spawns[default]
   end
else
   spawns = {
      origin = {num = 0, coords = {x = 0, y = 0, z = 0}, name = "Origin", id = "origin"},
   }
   default_spawn = spawns.origin
end

save_data(config, spawns, default_spawn.id)
spawn_id = build_id(spawns)

minetest.register_privilege("spawn_admin", {"Allowing to create, modify and delete spawnpoints", give_to_singleplayer = false})

-- Make list of spawns by its numbers
local spawn_id = {}
for _,v in pairs(spawns) do
   spawn_id[v.num] = v.id
end

minetest.register_chatcommand("spawn", {
   params = "[spawn number|spawnid]",
   description = "Spawns player to nearest or specified spawn",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end
      if param == "" then
         local nearestid = get_nearest_id(player, spawns)
         player:setpos(spawns[nearestid].coords)
         minetest.chat_send_player(name, "You are now at "..spawns[nearestid].name);
      elseif type(spawns[param]) == "table" then
         player:setpos(spawns[param].coords)
         minetest.chat_send_player(name, "You are now at "..spawns[param].name);
      elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
         player:setpos(spawns[spawn_id[tonumber(param)]].coords)
         minetest.chat_send_player(name, "You are now at "..spawns[spawn_id[tonumber(param)]].name);
      else
         minetest.chat_send_player(name, "I don't know where is that place. Sorry.");
      end
   end,
})


minetest.register_chatcommand("spawnset", {
   params = "",
   privs = {spawn_admin=true},
   description = "Set new spawn point.",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end
      local formspec = "size[8,6]"
      formspec = formspec.."label[0,0;New spawn setting]"
      formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;]"
      formspec = formspec.."field[0.2,2;5,1;sid;Spawn ID;]"
      formspec = formspec.."field[5.2,2;2,1;snum;Spawn number;]"
      formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;]"
      formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;]"
      formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;]"
      formspec = formspec.."label[0,8;]"
      formspec = formspec.."button_exit[0,5;8,1;ssubmit;Create spawn]"
      minetest.show_formspec(name, "multispawn:spawnset", formspec)

      minetest.register_on_player_receive_fields(function(player, formname, fields)
         if formname == "multispawn:spawnset" and fields.ssubmit ~= nil then
            local x, y, z, sname, sid, snum, err
            err = ""
            x = tonumber(fields.scoordx) or 0
            y = tonumber(fields.scoordy) or 0
             z = tonumber(fields.scoordz) or 0
            sname = fields.sname
            sid = string.lower(fields.sid)
            snum = tonumber(fields.snum) or 1

            if type(spawns[sid]) == "table" then
               err = "Spawn ID already exists"
            end
            if err == "" then
               for _,v in pairs(spawns) do
                  if v.num == snum then
                     err = "This spawn number already exists"
                     break
                  end
               end
            end

--             table.foreach(spawns[sid], print)
            if err ~= "" then
               minetest.chat_send_player(name, err);
               local formspec = "size[8,6]"
               formspec = formspec.."label[0,0;New spawn setting]"
               formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..sname.."]"
               formspec = formspec.."field[0.2,2;5,1;sid;Spawn ID;"..sid.."]"
               formspec = formspec.."field[5.2,2;2,1;snum;Spawn number;"..snum.."]"
               formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tostring(x).."]"
               formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tostring(y).."]"
               formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tostring(z).."]"
               formspec = formspec.."label[0,8;"..err.."]"
               formspec = formspec.."button_exit[0,5;8,1;ssubmit;Create spawn]"
               minetest.show_formspec(name, "multispawn:spawnset", formspec)

            end
            local joined_data = {}
            local new_coords = {}
            joined_data.name = sname
            joined_data.num = snum
            joined_data.id = sid
            new_coords = {x=tostring(x), y=tostring(y), z=tostring(z)}
            joined_data.coords = new_coords
            spawns[sid] = {}
            spawns[sid] = joined_data
            save_data(config, spawns, default_spawn.id)
            minetest.chat_send_player(name, "Spawn point "..joined_data.name.." was succesfully created.");
            spawn_id = rebuild_id(spawns, spawn_id)

            return true
         else
            -- esc or enter pressed
            return false
         end
      end)
   end,
})

minetest.register_chatcommand("spawnedit", {
   params = "<spawn number|spawnid>",
   privs = {spawn_admin=true},
   description = "Edit spawn point.",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end
      local editedspawn = {}
      local tempspawn = ""

      if param == "" then
         minetest.chat_send_player(name, "You must provide spawnid or spawn number");
         return
      elseif type(spawns[param]) == "table" then
         editedspawn = spawns[param]
         tempspawn = spawns[param].id
      elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
         editedspawn = spawns[spawn_id[tonumber(param)]]
         tempspawn = spawns[spawn_id[tonumber(param)]].id
      else
         minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
         return
      end

      local formspec = "size[8,6]"
      formspec = formspec.."label[0,0;Spawn editing]"
      formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..tostring(editedspawn.name).."]"
      formspec = formspec.."field[0.2,2;2,1;snum;Spawn number;"..tonumber(editedspawn.num).."]"
      formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tonumber(editedspawn.coords.x).."]"
      formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tonumber(editedspawn.coords.y).."]"
      formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tonumber(editedspawn.coords.z).."]"
      formspec = formspec.."label[0,8;]"
      formspec = formspec.."button_exit[0,5;8,1;ssubmit;Confirm changes]"

      minetest.show_formspec(name, "multispawn:spawnedit", formspec)

      minetest.register_on_player_receive_fields(function(player, formname, fields)
         if formname == "multispawn:spawnedit" and fields.ssubmit ~= nil then
            local x, y, z, sname, snum, err
            err = ""
            x = tonumber(fields.scoordx) or 0
            y = tonumber(fields.scoordy) or 0
             z = tonumber(fields.scoordz) or 0
            sname = fields.sname
            snum = tonumber(fields.snum) or 1

            if err == "" then
               for _,v in pairs(spawns) do
                  if v.num == snum and tempspawn ~= spawn_id[snum] then
                     err = "This spawn number already used by "..spawn_id[snum]
                     break
                  end
               end
            end

--             table.foreach(spawns[sid], print)
            if err ~= "" then
               minetest.chat_send_player(name, err);
               local formspec = "size[8,6]"
               formspec = formspec.."label[0,0;Spawn editing]"
               formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..sname.."]"
               formspec = formspec.."field[0.2,2;2,1;snum;Spawn number;"..snum.."]"
               formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tostring(x).."]"
               formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tostring(y).."]"
               formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tostring(z).."]"
               formspec = formspec.."label[0,7;"..err.."]"
               formspec = formspec.."button_exit[0,5;8,1;ssubmit;Confirm changes]"
               minetest.show_formspec(name, "multispawn:spawnedit", formspec)
            end

            local joined_data = {}
            local new_coords = {}
            joined_data.name = sname
            joined_data.num = snum
            joined_data.id = tempspawn
            new_coords = {x=tostring(x), y=tostring(y), z=tostring(z)}
            joined_data.coords = new_coords
            spawns[tempspawn] = joined_data
            save_data(config, spawns, default_spawn.id)
            spawn_id = rebuild_id(spawns, spawn_id)
            minetest.chat_send_player(name, "Spawn point "..joined_data.name.." was succesfully edited.");
            return true
         else
            -- esc or enter pressed
            return false
         end
      end)
   end,
})

minetest.register_chatcommand("spawnlist", {
   params = "",
   description = "List all possible spawnpoints.",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end
      minetest.chat_send_player(name, "--- Start of spawn list ---");
      for _,v in pairs(spawns) do
         minetest.chat_send_player(name, v.num..") "..v.name.." ("..v.id..")");
      end
      minetest.chat_send_player(name, "--- End of spawn list ---");
   end
})

minetest.register_chatcommand("spawnnear", {
   params = "[name]",
   description = "Show you name and distance of your or <names> nearest spawn",
   func = function(name, param)
      if param == "" then
         local player = minetest.get_player_by_name(name)
         if not player then
            return
         end
         local nearestid = get_nearest_id(player, spawns)
         minetest.chat_send_player(name, "Nearest spawn is "..spawns[nearestid].name..".");
      else
         local sparam = tostring(param)
         local player = minetest.get_player_by_name(sparam)
         if not player then
            minetest.chat_send_player(name, sparam.." is not online.");
            return
         end
         local nearestid = get_nearest_id(player, spawns)
         print(sparam)
         minetest.chat_send_player(name, sparam.."'s nearest spawn is "..spawns[nearestid].name..".");
      end
   end
})

minetest.register_chatcommand("spawndefault", {
   params = "<spawn number|spawnid>",
   privs = {spawn_admin=true},
   description = "Allows change of default spawn.",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end
      -- Handling parameter
      if param == "" then
         minetest.chat_send_player(name, "You must provide spawnid or spawn number");
         return
      elseif type(spawns[param]) == "table" then
         default_spawn = spawns[param]
         minetest.chat_send_player(name, "Default spawn point was set to "..default_spawn.name..".");
         save_data(config, spawns, default_spawn.id)
      elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
         default_spawn = spawns[spawn_id[tonumber(param)]]
         minetest.chat_send_player(name, "Default spawn point was set to "..default_spawn.name..".");
         save_data(config, spawns, default_spawn.id)
      else
         minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
         return
      end
   end
})

minetest.register_chatcommand("spawnremove", {
   params = "<spawn number|spawnid>",
   privs = {spawn_admin=true},
   description = "Allows to remove spawn.",
   func = function(name, param)
      local player = minetest.get_player_by_name(name)
      if not player then
         return
      end

      -- Handling parameter
      if param == "" then
         minetest.chat_send_player(name, "You must provide spawnid or spawn number");
         return
      elseif type(spawns[param]) == "table" then
         minetest.chat_send_player(name, "Spawn point "..param.." was succesfuly removed.");
         spawns[param] = nil
         spawn_id = rebuild_id(spawns, spawn_id)
         if param == default_spawn.id then
            local v
            for v in pairs (spawns) do
               default_spawn = spawns[v]
               break
            end
            minetest.chat_send_player(name, "You removed default spawn point! Default spawn point was set to "..default_spawn.name..".");
         end
         save_data(config, spawns, default_spawn.id)
      elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
         param = spawn_id[tonumber(param)]
         minetest.chat_send_player(name, "Spawn point "..spawns[param].name.." was succesfuly removed.");
         spawns[param] = nil
         spawn_id = rebuild_id(spawns, spawn_id)
         if param == default_spawn.id then
            local v
            for v in pairs (spawns) do
               default_spawn = spawns[v]
               break
            end
            minetest.chat_send_player(name, "You removed default spawn point! Default spawn point was set to "..default_spawn.name..".");
         end
         save_data(config, spawns, default_spawn.id)
      else
         minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
         return
      end
   end
})


minetest.register_on_newplayer(function(player)
    player:setpos(default_spawn.coords)
    return true
end)


minetest.register_on_respawnplayer(function(player, pos)
    player:setpos(default_spawn.coords)
    return true
end)


 

User avatar
Napiophelios
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Re: [mod]Multispawn[multispawn][git]

by Napiophelios » Tue Jul 29, 2014 16:29

Is it possible to add a random command ?

/spawnrandom
Spawns player to random coordinates
 

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Pitriss
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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Wed Jul 30, 2014 15:56

possible yes, but it have nothing to do with purpose of this mod. so it is more like task for some standalone mod.
 

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ParaklataChotou
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Re: [mod]Multispawn[multispawn][git]

by ParaklataChotou » Sat Aug 13, 2016 12:55

Hello Pitriss, one question: With this mod, the multiplespawns can I make if some player die, that player be teleported in the most closest spawn?
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.
 

User avatar
ParaklataChotou
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Re: [mod]Multispawn[multispawn][git]

by ParaklataChotou » Sat Aug 13, 2016 14:39

I've copied the code for int.lua. thank you, now it works a little bit. :\
Now when I press /spawn to go to the spawn point, appears a fatal error: Lua: Runtime error from mod 'multispawn' in callback on_chat_message():C++ Exception :((((.
How can I debug it?
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.
 


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