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[Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Sun Nov 10, 2013 13:42
by Hybrid Dog
I edited Jeija's nyanland mod.
+ Jeija wrote


To get up you need to build a special portal(↓), teleport or fly very fast with noclip.
+ Spoiler

You are supposed to get back to surface by teleporting, e.g. /spawn chatcommand.

Depends: default, nyancat
License: ← see the license file at github
Download: zip, tar.gz
github: nyanland

Image

If you got ideas or found bugs, please tell them to me.

How to install a mod?

PostPosted: Mon Nov 11, 2013 19:23
by durtective6
it crashes when i go to use it :/

PostPosted: Mon Nov 11, 2013 21:13
by Menche
Why do you put weird filters on all of your screenshots?

PostPosted: Mon Nov 11, 2013 23:10
by Inocudom
To capture the mod best, Hybrid Dog, try to avoid using filters on the screenshots.

Nyanland is a classic, so I am glad that you revived it.

PostPosted: Mon Nov 11, 2013 23:23
by Evergreen
Good idea, but if you use filters, please don't use ones that obscure the screenshots. It's impossible to see anything in the screenshot contained withing the spoiler.

PostPosted: Wed Nov 13, 2013 19:33
by qwrwed
Has anyone actually figured out how to build the portal?

PostPosted: Fri Nov 15, 2013 02:39
by SegFault22
Hybrid Dog wrote:To build it you need (if I counted correctly)
— sand,
— 12 torches,
— 10 mese blocks and
— 4 water sources (or buckets).
After constructing it you need to punch the middle upper mese block with a stick to use it.

About the torches: soon, there may be more than just one "kind" of torch, so why not include "group:torch" as an accepted "torch" for the portal? (ex. glowcrystal torches, from my mod, would be in group:torch, and other torches from other mods too could be put in group:torch)

Re: [Mod] Nyancat's heaven reworked [nyanland]

PostPosted: Thu Nov 20, 2014 21:04
by qwrwed
Hybrid Dog wrote:To build it you need (if I counted correctly)
— sand,
— 12 torches,
— 10 mese blocks and
— 4 water sources (or buckets).
After constructing it you need to punch the middle upper mese block with a stick to use it.


Can you add instructions on how to build the portal to the main post or the download?
Building it just using the picture did not work for me:
+ Spoiler

Re: [Mod] Nyancat's heaven reworked [nyanland]

PostPosted: Fri Nov 21, 2014 19:04
by Hybrid Dog
qwrwed wrote:
Hybrid Dog wrote:To build it you need (if I counted correctly)
— sand,
— 12 torches,
— 10 mese blocks and
— 4 water sources (or buckets).
After constructing it you need to punch the middle upper mese block with a stick to use it.


Can you add instructions on how to build the portal to the main post or the download?
Building it just using the picture did not work for me:
+ Spoiler

You just placed the mese blocks in the water in the middle instead of two ones on both corners of each of the 4 water holes, and I think you put them 1 m too high, I need to add more screenshots…

Re: [Mod] Nyancat's heaven reworked [nyanland]

PostPosted: Thu Nov 27, 2014 18:42
by Hybrid Dog
Hybrid Dog wrote:
qwrwed wrote:
Hybrid Dog wrote:To build it you need (if I counted correctly)
— sand,
— 12 torches,
— 10 mese blocks and
— 4 water sources (or buckets).
After constructing it you need to punch the middle upper mese block with a stick to use it.


Can you add instructions on how to build the portal to the main post or the download?
Building it just using the picture did not work for me:
+ Spoiler

You just placed the mese blocks in the water in the middle instead of two ones on both corners of each of the 4 water holes, and I think you put them 1 m too high, I need to add more screenshots…

…one from above:
Image

PostPosted: Sat Sep 10, 2016 12:42
by Hybrid Dog
Could anyone provide a fitting screenshot for this mod?

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Sat Sep 10, 2016 18:40
by DS-minetest
+ portal step by step

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Sun Oct 16, 2016 17:07
by TailsTheFoxDoes MT
DS-minetest wrote:
+ portal step by step

Can i use this mod for the Aeri biome? Similar but with a variety of cool mobs. Also, is it possible to edit The Nether's Portal so it's built out of mese and instead of teleporting you down, it will teleport you to the elevation of nyanland in the code? Because i don't know if putting the teleportation coordinates would put you in the ground or would i add 1 to the normal elevation.

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Sun Oct 16, 2016 17:33
by DS-minetest
why did you quote me?

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Mon Oct 17, 2016 10:59
by azekill_DIABLO
DS-minetest wrote:why did you quote me?

Becuz.

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Tue Oct 18, 2016 17:40
by Hybrid Dog
TailsTheFoxDoes MT wrote:Can i use this mod for the Aeri biome? Similar but with a variety of cool mobs. Also, is it possible to edit The Nether's Portal so it's built out of mese and instead of teleporting you down, it will teleport you to the elevation of nyanland in the code? Because i don't know if putting the teleportation coordinates would put you in the ground or would i add 1 to the normal elevation.

l don't know the Aeri biome.
l assume it's possible to edit a nether portal this way, the nyanland biome's upper ground is 1 node thick, perlin noise is used to vary the ground height, often there's no ground but air, so there are more awkward problems than sticking in the ground.
Currently you're just teleported above that ground but code could be changed to ensure that the map is generated and then scan the place for a decent target position.

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

PostPosted: Sun Oct 23, 2016 21:03
by TailsTheFoxDoes MT
Hybrid Dog wrote:
TailsTheFoxDoes MT wrote:Can i use this mod for the Aeri biome? Similar but with a variety of cool mobs. Also, is it possible to edit The Nether's Portal so it's built out of mese and instead of teleporting you down, it will teleport you to the elevation of nyanland in the code? Because i don't know if putting the teleportation coordinates would put you in the ground or would i add 1 to the normal elevation.

l don't know the Aeri biome.
l assume it's possible to edit a nether portal this way, the nyanland biome's upper ground is 1 node thick, perlin noise is used to vary the ground height, often there's no ground but air, so there are more awkward problems than sticking in the ground.
Currently you're just teleported above that ground but code could be changed to ensure that the map is generated and then scan the place for a decent target position.

It's gonna be hard, but i'm making the Atrocious biome off of the colors in this sonic rom hack.