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[mod] Bear Grylls Mod [bg]

PostPosted: Sun Dec 22, 2013 15:19
by Rhys
Image

Hey everyone! Rhys here with a new mod! Bear Grylls! Currently this mod adds a range of bugs, fish, and tools.

How to get certain bugs

Worm: (Heals 3 Hearts) - Dig Dirt With Grass and Dirt - 25% of finding one
Rhino Beetles: (Heals 2 Hearts) - Dig Tree - 15% of finding one
Black Scorpion: (Heals 2 Hearts) - Dig Tree - 10% of finding one
Desert Scorpion: (Heals 2 Hearts) - Dig Desert Sand - 10% of finding one

Fishing

Fishing Rod: Has no use except crafting.
Baited Fishing Rod: Click water with one of these and you have a 15% chance of catching a raw fish. When a Baited Fishing Rod is used, it gives back a Fishing Rod.
Raw Fish: Heals 1 Heart.
Cooked Fish: Heals 3 Hearts.

Knife

Knife Blade: Used in crafting the knife.
Knife Handle: Used in crafting the knife.
Knife: Has the same attributes as a Mese Sword.

Crafting

Cooked Fish: Shove a Raw Fish in a cooking furnace.

Fishing Rod:

[stick]
[stick] [string]
[stick] [string]

Baited Fishing Rod

[fishing rod] [worm]

Knife Blade

[steel ingot][steel ingot]

Knife Handle

[steel ingot][bronze ingot]

Knife
[knife blade]
[knife handle]

Depends

Default

Credit To

Esteban for textures
Default mod for helping me with code
wulfsdad for fishing mod. I altered it a little.
Minecraft for rod textures

Have fun being Bear Grylls for a day! Or a night. :D

PostPosted: Sun Dec 22, 2013 16:24
by Sokomine
More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)

PostPosted: Sun Dec 22, 2013 20:57
by minermoder27
Sokomine wrote:More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)


Why not try github?

PostPosted: Mon Dec 23, 2013 06:36
by LuxAtheris
Lol,I saw this one on minecraft.Though the functions are different
But still good job

PostPosted: Mon Dec 23, 2013 07:54
by Rhys
LuxAtheris wrote:Lol,I saw this one on minecraft.Though the functions are different
But still good job


I saw that one, where you can literally eat anything. I wanted to aim to something different mate. :)

Sokomine wrote:More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)


What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

minermoder27 wrote:Why not try github?


Not really a fan of github (don't ask why please :P).

PostPosted: Tue Dec 24, 2013 05:42
by Sokomine
Rhys wrote:What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

I don't allow sites to use JavaScript. It's definitely not necessary for a mere download. Please just attach your mod to your first posting as an attachment. That's very easy with the forum and works well.

As for pictures: It's far easier to understand what the mod does if there are some pictures. Why not show the bugs and a player fishing? Mods with pictures attract far more players.

PostPosted: Sun Dec 29, 2013 10:25
by Rhys
Sokomine wrote:
Rhys wrote:What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

I don't allow sites to use JavaScript. It's definitely not necessary for a mere download. Please just attach your mod to your first posting as an attachment. That's very easy with the forum and works well.

As for pictures: It's far easier to understand what the mod does if there are some pictures. Why not show the bugs and a player fishing? Mods with pictures attract far more players.


Do I REALLY have to do a forum attachment? And I'll add pictures when I have time.

PostPosted: Sun Dec 29, 2013 12:26
by kaeza
Rhys wrote:Do I REALLY have to do a forum attachment?

You can also upload to a site that allows direct linking (e.g. Dropbox).

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 01:33
by Tobunchies
This mod keeps failing to load and run for me....any idea why?

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 08:02
by Topywo
Tobunchies wrote:This mod keeps failing to load and run for me....any idea why?


Look for a file called debug.txt , copy and paste the lines with ERROR in it in your post. That way Rhys or someone else gets an idea where to start looking.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 13:07
by Tobunchies
07:05:26: ERROR[main]: ========== ERROR FROM LUA ===========
07:05:26: ERROR[main]: Failed to load and run script from
07:05:26: ERROR[main]: C:\Users\Scott\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:
07:05:26: ERROR[main]: ...t\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:15: attempt to index global 'default' (a nil value)
07:05:26: ERROR[main]: stack traceback:
07:05:26: ERROR[main]: ...t\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:15: in main chunk
07:05:26: ERROR[main]: ======= END OF ERROR FROM LUA ========

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 13:42
by Casimir
The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 13:58
by Tobunchies
Thank You. That worked.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 14:21
by Tobunchies
Great...the mod loads but its still as if it isn't there.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 16:25
by Rhys
Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.


Fixed.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 20:30
by Tobunchies
Rhys wrote:
Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.


Fixed.


The mod still doesnt work.

Re: [mod] Bear Grylls Mod [bg]

PostPosted: Sun Apr 27, 2014 20:48
by Topywo
Try renaming the folder to bg