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Making a tool do something on rightclick

PostPosted: Mon Dec 23, 2013 12:48
by qwrwed
Is there an equivalent for on_use, but with rightclick instead of leftclick?
(ignore all posts on this topic from before today, that problem has been solved)

PostPosted: Mon Dec 23, 2013 13:50
by webdesigner97
Krock wrote:I guess this should be posted into the mod's topic.

It seems to be his own indev mod.

PostPosted: Mon Dec 23, 2013 17:06
by kaeza
I'm not sure this is the reason, but you forgot a parameter here:
qwrwed wrote:if inv:get_stack('paxeltype') == paxeltype ...

Reference here.
Edit: same with the others in the same line.

PostPosted: Mon Dec 23, 2013 19:25
by qwrwed
Thanks kaeza, the crash no longer happens, but the code still doesn't work:
[spoiler=code]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local paxelnodeformspec =
    "size[8,9]"..
    "label[3,0;Paxel Workshop]"..
    "list[current_name;paxeltype;1,2;1,1;]"..
    "label[0,2;Material:]"..
    "list[current_name;pickaxe;3,1;1,1;]"..
    "label[2,1;Pickaxe:]"..
    "list[current_name;axe;3,2;1,1;]"..
    "label[2,2;     Axe:]"..
    "list[current_name;shovel;3,3;1,1;]"..
    "label[2,3; Shovel:]"..
    "list[current_name;paxel;6,2;1,1;]"..
    "label[5,2;  Paxel:]"..
    "list[current_player;main;0,5;8,4;]"..
    "button[5,3;3,1;create;Create Paxel]"
local paxels = {
    {'icetools:ice_crystal_refined', 'icetools:pick_ice', 'icetools:axe_ice', 'icetools:shovel_ice', 'icetools:paxel_ice'},
    {'default:bucket_lava', 'magmatools:pick_magma', 'magmatools:axe_magma', 'magmatools:shovel_magma', 'magmatools:paxel_magma'},
--placeholder    {'default:mese', 'default:pick_mese', 'default:axe_mese', 'default:shovel_mese', 'fire:basic_flame'}
}   

for _, row in ipairs(paxels) do
    local paxeltype = row[1]
    local pick = row[2]
    local axe = row[3]
    local shovel = row[4]
    local paxel = row[5]
minetest.register_node("icetools:paxelnode", {
    description = "Paxel Workshop",
    tiles = {"default_chest_top.png"},
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        meta:set_string("formspec",paxelnodeformspec)
        meta:set_string("infotext", "Paxel Workshop")
        local inv = meta:get_inventory()
        inv:set_size("main", 8*4)
        inv:set_size("pickaxe", 1*1)
        inv:set_size("axe", 1*1)
        inv:set_size("shovel", 1*1)
        inv:set_size("paxel", 1*1)
        inv:set_size("paxeltype", 1*1)       
    end,
    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
        if listname ~= "pickaxe" and listname ~= "axe" and listname ~= "shovel" and listname ~= "paxeltype" then
            return 0
        else
            return 1
        end
    end,
    allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
        if to_list == "paxel" then
            return 0
        else
            return 1
        end
    end,
    can_dig = function(pos,player)
        local meta = minetest.get_meta(pos);
        local inv = meta:get_inventory()
        if not inv:is_empty("pick") then
            return false
        elseif not inv:is_empty("axe") then
            return false
        elseif not inv:is_empty("shovel") then
            return false
        elseif not inv:is_empty("paxel") then
            return false
        end
        return true
    end,
    on_receive_fields = function(pos, formname, fields, sender)
        local meta = minetest.get_meta(pos);
        local inv = meta:get_inventory()
        for k,v in pairs( fields ) do
            if( k == 'create' ) then
                if inv:get_stack('paxeltype', 1) == paxeltype --[[and inv:get_stack('pick', 1) == pick and inv:get_stack('axe', 1) == axe and inv:get_stack('shovel', 1) == shovel]] then
                    print("paxeltype is right")
                    inv:add_item("paxel", paxel)
                    inv:set_stack("pick", 1, nil)
                    inv:set_stack("axe", 1, nil)
                    inv:set_stack("shovel", 1, nil)
                end
            end
        end
    end,
    groups = {choppy=3,oddly_breakable_by_hand=3},
})
end
[/spoiler]
What I am trying do do is: create a node with 5 slots in its formspec - material, pick, axe, shovel(inputs) and paxel(output). If the 4 input nodes are a complete set (e.g. ice crystal, ice pick, ice axe, and ice shovel) and the "Create Paxel" button is pressed, it removes everything from the input slots and places a paxel(e.g. ice paxel) in the output slot. However, on clicking the button, nothing happens.

PostPosted: Tue Dec 24, 2013 14:19
by qwrwed
Is there an equivalent for on_use, but with rightclick instead of leftclick?

PostPosted: Tue Dec 24, 2013 15:21
by wtfsamcrap
Ehh heck if ik :P lua is not my strong spot c++ is but maby
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local tools ["",""]
function plrclick(player, rightclick)
if tools() then
local rightclick = player_rightclick()
if rightclick() then
<what you want it to do>
end
end
end

PostPosted: Tue Dec 24, 2013 15:44
by qwrwed
Looking up "player_rightclick" on github, I found no results related to Minetest.

PostPosted: Tue Dec 24, 2013 15:48
by Nore
Use on_rightclick... (IIRC, same arguments as on_use, you can also search lua_api.txt for "rightclick")

PostPosted: Wed Dec 25, 2013 14:11
by Casimir