Why there isn't new mods? :(

DigAmy
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Why there isn't new mods? :(

by DigAmy » Sun Jan 12, 2014 17:39

The creation of mods is very slowly now, why?

Some members are creating a big mod?

I want some mods eheh :)
DigAmy can do his work: request mod XD
 

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pandaro
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by pandaro » Sun Jan 12, 2014 17:47

try my new nodevil.
sorry for bad english
Linux debian 7 wheezy 64
kde
 

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philipbenr
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by philipbenr » Sun Jan 12, 2014 21:03

Try variator. It adds in more variations of blocks, doors and some new weapons.
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Minearriatest
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by Minearriatest » Sun Jan 12, 2014 21:53

If you want to, why not try my Jungle Tools Mod. It adds a new set of tools as well as a unique-ish grinder.
Minetest user name: asg
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
 

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Enke
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by Enke » Sun Jan 12, 2014 23:04

/me resists the opportunity to shamelessly plug his mod...
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ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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philipbenr
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by philipbenr » Sun Jan 12, 2014 23:07

Enke wrote:/me resists the opportunity to shamelessly plug his mod...

Title wrote:Why there isn't new mods? :(


These are some of the newest mods. I don't know what you are talking about.
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Dopium
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by Dopium » Mon Jan 13, 2014 00:12

Modding has slowed down though, i would have to say the fact that most common mods have been done and done 10 times over. Adding new node's, weapons/tools or slightly modifying an existing mod just doesn't create that much attention anymore. Therefor most just create these simple mods for themselves, no point re-inventing the wheal. Exhausted ideas, any mod worth releasing you have to create something ground breaking or completely original.

Also keep in mind some only use minetest as a stepping stone to programing then move onto work related projects. Others get bored and leave or if like myself have a family and other commitments to attend to. However there is alot new members who attempt a mod or two every now and then.
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by gsmanners » Mon Jan 13, 2014 01:32

Actually, I'm eagerly anticipating the 3rd person mod. I suspect a lot of modders are rubbing their hands in glee at the thought of playing with that for a while. In the meantime, I'd love to wrap my head around how to do a decent map mod.
 

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Enke
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by Enke » Mon Jan 13, 2014 01:40

philipbenr wrote:
Enke wrote:/me resists the opportunity to shamelessly plug his mod...

Title wrote:Why there isn't new mods? :(


These are some of the newest mods. I don't know what you are talking about.

Any particular reason you are quoting me?
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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philipbenr
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by philipbenr » Mon Jan 13, 2014 02:13

Enke wrote:
philipbenr wrote:
Enke wrote:/me resists the opportunity to shamelessly plug his mod...

Title wrote:Why there isn't new mods? :(


These are some of the newest mods. I don't know what you are talking about.

Any particular reason you are quoting me?

Other than you are the one I was addressing. Key item to address:
Enke wrote:Shamelessly
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Enke
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by Enke » Mon Jan 13, 2014 02:22

philipbenr wrote:
Enke wrote:
philipbenr wrote:

These are some of the newest mods. I don't know what you are talking about.

Any particular reason you are quoting me?

Other than you are the one I was addressing. Key item to address:
Enke wrote:Shamelessly

Shamelessly? You mean people shamelessly plugging their mod into the topic?

*Edit* Impending thread derailment.
Last edited by Enke on Mon Jan 13, 2014 02:25, edited 1 time in total.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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philipbenr
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by philipbenr » Mon Jan 13, 2014 05:17

Enke wrote:
philipbenr wrote:
Enke wrote:Any particular reason you are quoting me?

Other than you are the one I was addressing. Key item to address:
Enke wrote:Shamelessly

Shamelessly? You mean people shamelessly plugging their mod into the topic?

*Edit* Impending thread derailment.


All I was saying is those were the latest of the mods. That is all.
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philipbenr
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by philipbenr » Mon Jan 13, 2014 05:21

Dopium wrote:Modding has slowed down though, i would have to say the fact that most common mods have been done and done 10 times over. Adding new node's, weapons/tools or slightly modifying an existing mod just doesn't create that much attention anymore. Therefor most just create these simple mods for themselves, no point re-inventing the wheal. Exhausted ideas, any mod worth releasing you have to create something ground breaking or completely original.

Also keep in mind some only use minetest as a stepping stone to programing then move onto work related projects. Others get bored and leave or if like myself have a family and other commitments to attend to. However there is alot new members who attempt a mod or two every now and then.


Still, it depends on the subject matter... I would be excited for a Lord of the Rings Weapon mod, with different aspects. Like combining enchanting, different weapons and teleporting all into a mythological sort of modpack, then I would most definitely download it. (I might make that.)
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by freejack » Mon Jan 13, 2014 06:32

Has anyone done a mod of using lava to fuel a furnace? By either putting the furnace over the lava or using a bucket of lava put in it? I prefer the furnace over the lava so it is endless fuel or it could be good for say 90-120 days. Then it has to be replenished.
 

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by rubenwardy » Mon Jan 13, 2014 08:42

gsmanners wrote:Actually, I'm eagerly anticipating the 3rd person mod.


Not possible as a mod. It is being added as a core patch.

I am currently working on (mod wise):

  • Capture the flag (game)
  • PrivAreas (rewrite)
  • Yet Another Mobs Mod (YAMM)
  • Sound Plus (Sound absorbing, refracting, reflecting)
 

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hoodedice
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by hoodedice » Mon Jan 13, 2014 09:48

I'm working on:

1. Rollercoasters
2. The HUD.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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qwrwed
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by qwrwed » Mon Jan 13, 2014 16:32

freejack wrote:Has anyone done a mod of using lava to fuel a furnace? By either putting the furnace over the lava or using a bucket of lava put in it? I prefer the furnace over the lava so it is endless fuel or it could be good for say 90-120 days. Then it has to be replenished.

Buckets of lava can be used as fuel by default.
 

freejack
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by freejack » Mon Jan 13, 2014 17:06

Good to know what about the other for a mod?
 

D0431791
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by D0431791 » Mon Jan 13, 2014 23:57

It is because of the restrictions in Minetest features.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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by Evergreen » Tue Jan 14, 2014 00:20

D0431791 wrote:It is because of the restrictions in Minetest features.
Kind of, new mods are only good if they introduce a really great new concept(take stu's mods for example), or a good idea.
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by Enke » Tue Jan 14, 2014 00:35

I think a good engine change would be the ability to create our own crafting systems.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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by philipbenr » Tue Jan 14, 2014 01:37

Enke wrote:I think a good engine change would be the ability to create our own crafting systems.

I soooooooo agree.
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by Evergreen » Tue Jan 14, 2014 01:47

philipbenr wrote:
Enke wrote:I think a good engine change would be the ability to create our own crafting systems.

I soooooooo agree.
No hack work. Also, a 4x4 and a 5x5 crafting table would be a nice addition to minetest_game.
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by derpswa99 » Tue Jan 14, 2014 01:47

Instead of complaining about there being no mods, try; creating your own mod like almost everyone is here, post these complaints in the Bugs and Problems section of the forums. I came to the Modding General category of the forums to find some mods in development etc. etc. Not trying to be mean just saying, do something yourself don't expect others to do it for you.
 

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by philipbenr » Tue Jan 14, 2014 04:54

Evergreen wrote:
philipbenr wrote:
Enke wrote:I think a good engine change would be the ability to create our own crafting systems.

I soooooooo agree.
No hack work. Also, a 4x4 and a 5x5 crafting table would be a nice addition to minetest_game.


There is a 4x4 and 5x5 crafting table mod, but I have other things in mind.
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by rubenwardy » Tue Jan 14, 2014 09:06

Enke wrote:I think a good engine change would be the ability to create our own crafting systems.


The crafting grid is in lua: doesn't require an engine change.
 

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by PilzAdam » Tue Jan 14, 2014 17:45

rubenwardy wrote:
Enke wrote:I think a good engine change would be the ability to create our own crafting systems.


The crafting grid is in lua: doesn't require an engine change.

No.

A crafting system can be done in Lua, though, so you dont need any engine features for that.
 

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by hoodedice » Tue Jan 14, 2014 18:18

PilzAdam wrote:
rubenwardy wrote:
Enke wrote:I think a good engine change would be the ability to create our own crafting systems.


The crafting grid is in lua: doesn't require an engine change.

No.

A crafting system can be done in Lua, though, so you dont need any engine features for that.


Well, won't that be a source of lag for the game?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by PilzAdam » Tue Jan 14, 2014 18:32

hoodedice wrote:
PilzAdam wrote:
rubenwardy wrote:
The crafting grid is in lua: doesn't require an engine change.

No.

A crafting system can be done in Lua, though, so you dont need any engine features for that.


Well, won't that be a source of lag for the game?

It wouldnt lag more than a furnace.
 

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by Minearriatest » Tue Jan 14, 2014 20:18

qwrwed wrote:lava

And they can only smelt/ cook 60 items.
Minetest user name: asg
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
 

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