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FOSS gamedev and creative worlds • View topic - selection_box = {type = "fixed"...."wall_top"..etc
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selection_box = {type = "fixed"...."wall_top"..etc

PostPosted: Tue Jan 17, 2012 07:53
by tkerwel
can pls somebody explain this to me?

so i can use this in the register.node

what happen when i use the different options

- fixed
- wall_top
-wall_bottom
-wall_side

would be nice if somebody can explain that with a example to me

thx in advance