does anyone know how to generate trees throughout the map

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lolman
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does anyone know how to generate trees throughout the map

by lolman » Fri Jan 24, 2014 19:52

does anyone know how to generate trees throughout the map
Last edited by lolman on Sun Feb 02, 2014 14:20, edited 1 time in total.
i am a mini mod maker and a minetest debater
 

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Mcc457
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by Mcc457 » Fri Jan 24, 2014 19:54

+1.

I was wondering myself, especially since its a modpack.
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...
 

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lolman
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by lolman » Fri Jan 24, 2014 19:56

yeah i've also been looking for one on how to make a tree model for my minecraft trees mod
i am a mini mod maker and a minetest debater
 

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Krock
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by Krock » Fri Jan 24, 2014 21:04

lolman wrote:yeah i've also been looking for one on how to make a tree model for my minecraft trees mod

http://dev.minetest.net/treedef
http://dev.minetest.net/treegen
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Sokomine
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by Sokomine » Fri Jan 24, 2014 23:04

lolman wrote:if you have a minetest mob making tutorial plz post a link plz

First you ought to decide if you want to use one of the frameworks or not. There are several mods that add mobs to the world:

The most extensive framework is mobf. It covers almost all needs and comes with a huge selection of examples (all the individual animals and other mobs in the modpack use the framework). Its documentation can be found inthis wiki. If you have questions or comments as to that, the thread where the mod is introduced might be the best place to ask. Or contact sapier on irc.

Another, more lightweight, less framework-like mod is simple mobs. The mobs there are not as intelligent as the ones in mobf and may fall into pits more frequently. The advantage is that simple mobs can be found on servers sometimes.

Pretty new but at the same time very intresting is the npcf framework. Unlike the two mods above, it focusses on NPC to interact with, and does not really cover animals yet.
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D0431791
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by D0431791 » Tue Jan 28, 2014 10:12

I think the main problem is how to develope "mob models in .b3d or .x format" with good efficiency.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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hoodedice
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by hoodedice » Sat Feb 01, 2014 21:13

lolman wrote:ok THX every one i'v got enough info so i'll probobly get my minecraft trees mod done in a week or two and my minecraft mobs done in about 2 months


Ahem?
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paramat
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by paramat » Sun Feb 02, 2014 20:58

Try adding this to minetest.conf, apple trees will cover the normal biomes.
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Code: Select all
mgv6_np_trees = 3, 1, (125, 125, 125), 2, 4, 0.66
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