[mod] Tron Blocks [0.3.2][tronblocks]

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Novacain
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[mod] Tron Blocks [0.3.2][tronblocks]

by Novacain » Tue Feb 11, 2014 23:18

This is a fairly simple mod that adds a bunch of nodes that allow you to build a tron looking world. The mod is packaged with the MIT public license (a little more official than the DWTFYW license) and is available for use however you wish.

License: MIT public license for both original textures and code

Screenshots: [spoiler=screenshots]
Image
Image
Image
[/spoiler]

Dependencies: [spoiler=dependencies] default
dyes [/spoiler]

Craft: [spoiler=crafts]
Shapes: Numbers: Tron Stone:
--------- -------- ------- --------- -------- ------- --------- obsidian shard -------
--------- tron stone ------- --------- tron stone ------- --------- stone -------
--------- -------- ------- --------- tron stone ------- --------- -------- -------

Blue/green/orange version: White version: Glow Box: Tron Glass
--------- -------- ------- --------- -------- ------- --------- -------- ------- --------- glow box -------
--------- dye ------- --------- leaves ------- --------- torch ------- --------- glass -------
--------- tronblock ------- --------- BGO version ------- --------- tron stone ------- --------- -------- -------

put the previous number or shape inside the craft grid to craft the next in the line. they can be crafted back to tron stone at the end of the line.
[/spoiler]
Download

Github

if you can think of a way to better optimize the code, of have better names for the nodes, please share.

previous versions in git
[spoiler=instructions] simple download the file, and extract that which is desired.[/spoiler]
0.1: alpha release.
0.2: changed the behavior. instead of crafting two nodes, now it only crafts one, but you can get two tron stone by digging it
0.2.1: bug fix. left and right arrows are now craftable
0.2.2: bug fix. howizontal parallel lines now craftable
0.2.3: changed the lighting setting for most of the nodes
0.2.4: added the new 'Y" block
0.3.0: added aliases, support for moreblocks circular saw mod
0.3.1: fixed a couple texture misplacement errors
0.3.2: tron glass added
Last edited by Novacain on Wed Feb 19, 2014 22:49, edited 1 time in total.
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webdesigner97
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by webdesigner97 » Wed Feb 12, 2014 07:06

Looks good! Maybe a day screenshot?
 

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Novacain
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by Novacain » Wed Feb 12, 2014 07:10

webdesigner97 wrote:Looks good! Maybe a day screenshot?


/).- Can't believe I forgot that
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Topywo
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by Topywo » Wed Feb 12, 2014 10:41

The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.
 

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Element
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by Element » Wed Feb 12, 2014 11:19

thats cool
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paramat
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by paramat » Wed Feb 12, 2014 12:09

Looks good.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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Novacain
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by Novacain » Wed Feb 12, 2014 15:20

Topywo wrote:The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.


I had corners in mind when creating the arrows, crosses and X's. or if you want to create a road divider. as for the lines and parallels, those are for the sideways shot. I don't really see an issue with giving people a few more options to build with.Thank you for the feedback though.
Last edited by Novacain on Wed Feb 12, 2014 15:32, edited 1 time in total.
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Novacain
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by Novacain » Mon Feb 17, 2014 22:51

Major update: moreblocks' circular saw support for tiles, glow box, stone, X, grid, and cross added, as well as aliases. link in first post.
Last edited by Novacain on Tue Feb 18, 2014 04:53, edited 1 time in total.
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Novacain
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by Novacain » Tue Feb 18, 2014 19:44

and just so everyone knows, I would love to see this on a server. I want to play a world with it, that has other people on it.
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spillz
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by spillz » Tue Feb 18, 2014 20:05

This looks interesting. I will test on my junior gamers :)

Would be great to see a Tron themed world generator. Largely flat world with some structures.

Any chance of light cycles?
 

paramat
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by paramat » Tue Feb 18, 2014 20:15

I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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Novacain
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by Novacain » Tue Feb 18, 2014 20:15

look at my tronrealm modpack for a full tron realm. as for lightcycles, if I knew how to do them, I would instantly. Unfortunatrely, I don't have those skills... yet.

edit: curse you paramat! you're a ninja!!
Last edited by Novacain on Tue Feb 18, 2014 20:15, edited 1 time in total.
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Novacain
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by Novacain » Wed Feb 19, 2014 21:48

update: texture fix
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JPRuehmann
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by JPRuehmann » Mon Apr 07, 2014 22:42

Hello

Looks really cool. But it is not compatible with moreblocks.

00:42:37: ERROR[main]: ========== ERROR FROM LUA ===========
00:42:37: ERROR[main]: Failed to load and run script from
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
00:42:37: ERROR[main]: stack traceback:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: in main chunk
00:42:37: ERROR[main]: [C]: in function 'dofile'
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:11: in main chunk
00:42:37: ERROR[main]: ======= END OF ERROR FROM LUA ========
00:42:37: ERROR[main]: Server: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua
00:42:37: ERROR[main]: ModError: ModError: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua

I would love to see it fixed.
Thanks,
JPR
 

4aiman
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by 4aiman » Tue Apr 08, 2014 06:40

Check for a modpath isn't enough.
I mean moreores mod is supported, but moreores should be in a soft-dependencies list.
Done like this:
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Code: Select all
moreores?
in depends.txt.
This will load moreores prior to Tron Blocks ant thus register_slab would be defined.
 

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JPRuehmann
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by JPRuehmann » Thu Apr 10, 2014 11:13

Sorry guy
That does´nt change anything the incompability with moreblocks still persists.
Thanks anyways,
JPR
 


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