[mod] quicksand [0.1][quicksand]

TeTpaAka
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[mod] quicksand [0.1][quicksand]

by TeTpaAka » Wed Feb 12, 2014 17:30

Hello everybody!

Gambit requested a quicksand mod, so here is my implemention of it:

Quicksand randomly appears in deserts and it looks similar to the surrounding sand. So be carefull!
To dig it, you need a shovel and you get normal desertsand.
If you want to make quicksand, you can craft it by combining a waterbucket and desertsand. You get the bucket back.

License: WTFPL

Downloads:
quicksand-0.1.zip
 

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RHR
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GitHub: RHRhino

by RHR » Wed Feb 12, 2014 18:31

 

TeTpaAka
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by TeTpaAka » Wed Feb 12, 2014 18:33

RHR wrote:Nice! :D

http://youtu.be/j19E6vkTUcU


Thank you. :-)
 

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Novacain
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by Novacain » Wed Feb 12, 2014 19:05

nice. as an idea, why not have a beach version of it too?
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Gambit
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by Gambit » Thu Feb 13, 2014 01:26

Novacain wrote:nice. as an idea, why not have a beach version of it too?


A beach version wouldn't make sense because the sand near water is different than sand from the desert.
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Novacain
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by Novacain » Thu Feb 13, 2014 01:58

Gambit wrote:
Novacain wrote:nice. as an idea, why not have a beach version of it too?


A beach version wouldn't make sense because the sand near water is different than sand from the desert.


which is why you make it use the sand texture. It's basically cloning the code already there, and switching it form desert sand to sand.
EXTERMINATE!!!
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Gambit
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by Gambit » Thu Feb 13, 2014 02:20

Novacain wrote:
Gambit wrote:
Novacain wrote:nice. as an idea, why not have a beach version of it too?


A beach version wouldn't make sense because the sand near water is different than sand from the desert.


which is why you make it use the sand texture. It's basically cloning the code already there, and switching it form desert sand to sand.


No, I mean really. In the real world, beach sand is more stable than desert sand.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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Novacain
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by Novacain » Thu Feb 13, 2014 03:41

Gambit wrote:
Novacain wrote:
Gambit wrote:
A beach version wouldn't make sense because the sand near water is different than sand from the desert.


which is why you make it use the sand texture. It's basically cloning the code already there, and switching it form desert sand to sand.


No, I mean really. In the real world, beach sand is more stable than desert sand.


it also is exposed to water, making it a touch more realistic. that is a key part of quick sand.

then again this is a voxel game that we are playing.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod
 


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