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[modpack] Tron realm [tronrealm][0.1.2]

PostPosted: Tue Feb 18, 2014 05:54
by Novacain
This modpack adds a full tron-style realm to minetest. it utilizes PilzAdam's nether mod, my tronblocks mod, and a mapgen made by paramat.


tronblocks:
https://forum.minetest.net/viewtopic.php?id=8556 adds a large number of blocks to create a tron type world, divided into four colors to represent the different factions.
depends:default, dye
Individual download
license: MIT public license

tronportal (nether):
https://forum.minetest.net/viewtopic.php?id=5790 A portal system devised by PilzAdam to create a nether, and is currently the easiest way (aside from teleporting) to travel to a realm. the portal is 4 nodes wide, and 5 nodes high, with the center hollowed out. right click with a tron bit (which may be uncraftable on some servers to prevent portal greifing) to activate the portal.
Individual download
depends: tronblocks for tronportal, default for nether
license: WTFPL

thegrid:
this mapgen was created by paramat for this modpack, and as such doesn't have a thread. it creats an area 960x960 nodes, divided into 4 240x240 sections. each subsection is 3 chunks square, and can be easily modified in the init.lua file for it.
Individual download
depends: tronblocks
license: WTFPL

download

github

+ screenshots


0.1.0: release
0.1.1: texture fix in the tronblocks mod
0.1.2: tron glass added

PostPosted: Tue Feb 18, 2014 08:46
by hoodedice
Nice going Novocain! Your mod is truly epic!

PostPosted: Tue Feb 18, 2014 15:31
by Novacain
hoodedice wrote:Nice going Novocain! Your mod is truly epic!


Thanks. The real credit should go to PilzAdam and paramat for the nether and mapgen. creating nodes is easy.

PostPosted: Wed Feb 19, 2014 21:49
by Novacain
update: texture fix

update: tron glass added

PostPosted: Thu Feb 20, 2014 02:29
by Enke
Never was a fan of tron, but a very neat mod nonetheless!

PostPosted: Thu Feb 20, 2014 03:43
by crystaldynamic
Cool! :)

PostPosted: Wed Feb 26, 2014 20:28
by police365
perfeito mod que vc fez mais acho que falta alguns minerio dentro dele

PostPosted: Wed Feb 26, 2014 20:53
by Sokomine
The tron blocks are very decorative. Unfortionately, crafting them is a bit tiresome as some blocks require quite a lot of crafting - which isn't so nice on a slower server. Perhaps you could add a machine where blocks are put in, the desired texture is selected, and blocks are turned into that? Like my circular saw or colormachine (just simpler).

PostPosted: Thu Feb 27, 2014 23:49
by Novacain
good point Soko. Unfourtunately, I don't fully understand the minetest API, and have pretty much no idea of how to do that. One thing I was thinking of is to have several crafting "lines." it would make it so you wouldn't have to craft the same block quite so much, but you don't have to craft something else to get the design you want. The biggest issue is I have almost no idea how to make something like that.

PostPosted: Fri Feb 28, 2014 01:28
by philipbenr
Sokomine wrote:The tron blocks are very decorative. Unfortionately, crafting them is a bit tiresome as some blocks require quite a lot of crafting - which isn't so nice on a slower server. Perhaps you could add a machine where blocks are put in, the desired texture is selected, and blocks are turned into that? Like my circular saw or colormachine (just simpler).

Novacain wrote:good point Soko. Unfourtunately, I don't fully understand the minetest API, and have pretty much no idea of how to do that. One thing I was thinking of is to have several crafting "lines." it would make it so you wouldn't have to craft the same block quite so much, but you don't have to craft something else to get the design you want. The biggest issue is I have almost no idea how to make something like that.


In the castles mod, Dan Duncombe put in an auto-crafter. You put in the materials at the left side, shape the recipe in the middle and out comes the product on the right side.