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ores

PostPosted: Mon Mar 10, 2014 13:39
by sazonov.pavlik73
Now in game will be 5 new ore
___________________________________________________________________________

l-lazurite

am-amethyst

t-topaz

ma-malachite

v-?

PostPosted: Mon Mar 10, 2014 14:35
by 4aiman
Congrats on your firs mod! :)

Someone said long ago: "no pics - no clicks" (or smth very close).
Screenshots and usage, please :)
New ores w/o any purpose won't be popular, though. Add some new recipes (I myself prefer that those won't add any pickaxes, swords or shovels, but it's up to to decide)

PostPosted: Mon Mar 10, 2014 15:17
by CWz
You should credit the guy who made the emerald mod since you used that as your template.

PostPosted: Mon Mar 10, 2014 15:37
by Krock
Ehem...good graphics, but the codes equal to each other, with this little feail in the "t" mod:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
dtage_groups

PostPosted: Sun Mar 16, 2014 12:06
by sazonov.pavlik73
following ore malachite

PostPosted: Sun Mar 16, 2014 13:16
by AMMOnym
Can i know from which mod is that chicken?

PostPosted: Sun Mar 16, 2014 13:27
by sazonov.pavlik73

PostPosted: Mon Mar 17, 2014 14:06
by sazonov.pavlik73
please prompt following ore

PostPosted: Tue Mar 18, 2014 11:37
by UOAbigail
Greetings ;)

For my singleplayer game I modified the 5ores mod to have actual mineral names and modified them to work with the 'Moon Realm' mod. They now spawn in moon rocks only (instead of in default stone) at an elevation above 20,000.

Moon Realm can be found https://forum.minetest.net/viewtopic.php?id=6296

If you are interested in this variant, I can attach the init files.

The number of ore veins is a little high, so I may further modify it so that they are more rare and harder to mine.

In either case, let me know if you would like the files posted.

Peace
UOAbigail

*edited for typo :P