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[mod] auto_harvest_water [0.2] [auto_harvest_water]

Posted:
Fri Mar 21, 2014 13:19
by TeTpaAka
Hi all,
I know, it's not very original, but I made a mod, where water harvests your plants (Every node with group:plant) and torches. This could make life easier if you have to harvest large fields.
License: WTFPL
Changelog:
0.2: Added Support for adding stuff to get harvested
Download:
http://www.mediafire.com/download/8ff1oum61i2mt2l/auto_harvest_water_0.1.ziphttp://www.mediafire.com/download/ddr7d8kc1bb4ykp/auto_harvest_water_0.2.zip

Posted:
Fri Mar 21, 2014 13:42
by 4aiman
Yuppee! :)))
Not very original, but very useful for automation :)
Thanks for the mod!
I've a suggestion: add a list of groups that should be "harvested".
So torches and other stuff may be added to a list w/o having to make them "plants".

Posted:
Fri Mar 21, 2014 15:18
by proller
Auto drop of plants and torches already included in freeminer.

Posted:
Fri Mar 21, 2014 15:51
by 4aiman
Aha, but only inside the default game, isn't it? ;)
Standalone mod is good.

Posted:
Fri Mar 21, 2014 16:10
by Amaz
Last time I looked, this was the Minetest forums, not the freeminer forums! And Minetest doesn't have auto drop in default game. And there is at least 50% more lag in freeminer. So at the very least, a mixed bag.
Anyway, nice mod! And even if it isn't original, you're still adding new features to Minetest! Thanks!

Posted:
Fri Mar 21, 2014 16:31
by hoodedice
Amaz wrote:Last time I looked, this was the Minetest forums, not the freeminer forums! And Minetest doesn't have auto drop in default game. And there is at least 50% more lag in freeminer. So at the very least, a mixed bag.
Anyway, nice mod! And even if it isn't original, you're still adding new features to Minetest! Thanks!
*cough* You have a PM, check it.
And, proller *cough*

Posted:
Sat Mar 22, 2014 13:19
by TeTpaAka
Now you can add other blocks to get mined by auto_harvest_water.register_drop(nodename).

Posted:
Sat Mar 22, 2014 14:13
by 4aiman
Neat! Thanks for a feature! :)