John1 wrote:I could probably help with textures.
John1 wrote:Enke wrote:Feel free to if you so desire.
Not sure what you need though.
hoodedice wrote:Nice going, but beware of loading times!
20:19:28: ERROR[main]: ========== ERROR FROM LUA ===========
20:19:28: ERROR[main]: Failed to load and run script from
20:19:28: ERROR[main]: /home/daniel/.minetest/mods/ores/init.lua:
20:19:28: ERROR[main]: /home/daniel/.minetest/mods/ores/init.lua:114: '}' expected (to close '{' at line 112) near 'inventory_image'
20:19:28: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:19:28: ERROR[main]: Server: Failed to load and run /home/daniel/.minetest/mods/ores/init.lua
20:19:28: ERROR[main]: ModError: ModError: Failed to load and run /home/daniel/.minetest/mods/ores/init.lua
John1 wrote:[snip]
John1 wrote:That didn't fix it, it still shows the same error message.
Not the greatest, but here's my version of adamantine:
http://i.imgur.com/x8EAjEd.png
http://i.imgur.com/SSbTT0C.png
Enke wrote:attempting to add in over 100 ores, and eventually give them uses.
Sokomine wrote:Enke wrote:attempting to add in over 100 ores, and eventually give them uses.
That might be too much. Imagine going mining in a world with over 100 ores - most of the time you won't get the ore you mined because your inventory doesn't have that many slots.
Better add a handful of nice new ores with intresting usage :-)
Enke wrote:Version 0.4 adds Bauxite and Basalt, and fixes YATF. (Yet another texture fail)
Krock wrote:Enke wrote:Version 0.4 adds Bauxite and Basalt, and fixes YATF. (Yet another texture fail)
If you continue like that (2 ores = + 1 version number) then you'll be at version 0.200.0 when added 100 ores. 100 ores * 6 (axe, sword, pickaxe, shovel, block, block_in_ground) would create about 600 additional craftings / items. Still want to add that?
Krock wrote:Enke wrote:Version 0.4 adds Bauxite and Basalt, and fixes YATF. (Yet another texture fail)
If you continue like that (2 ores = + 1 version number) then you'll be at version 0.200.0 when added 100 ores. 100 ores * 6 (axe, sword, pickaxe, shovel, block, block_in_ground) would create about 600 additional craftings / items. Still want to add that?
UOAbigail wrote:Greetings
[snip]
In any event, the reason I bring this up.. it could save some dev time on this mod to have many of these ores spawn as single nodes only with a wide scatter and low probablilty but be hidden within either normal stone or desert stone.
[snip]
In either case, I am looking forward to see where this mod goes.
Peace
UOAbigail
John1 wrote:Some more textures from the list:
[snip]
John1 wrote:Thanks! =)
License is WTFPL.
John1 wrote:Even more textures:
Brimstone:
http://i.imgur.com/Fc24E31.png
Calcite:
http://i.imgur.com/eTXhOYJ.png
http://i.imgur.com/mPKfkE1.png
Cassiterite:
http://i.imgur.com/4fwZ52t.png
http://i.imgur.com/HzZY3zo.png
Chalk:
http://i.imgur.com/ANrzd8A.png
Chert:
http://i.imgur.com/BjMv8Xc.png
http://i.imgur.com/KMdVkDL.png
Chromite:
http://i.imgur.com/lvCCaMA.png
http://i.imgur.com/x5hrrgT.png
Cinnabar:
http://i.imgur.com/uJF9eCo.png
http://i.imgur.com/XTD4hhg.png
Inocudom wrote:I am curious as to whether or not Calinou will allow you to add the remaining ores of his moreores mod to this (tin, silver, and mithril.)
Inocudom wrote:Inocudom wrote:I am curious as to whether or not Calinou will allow you to add the remaining ores of his moreores mod to this (tin, silver, and mithril.)
You could have the ores mentioned above added to this mod. Moreores is pretty much dead.
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