Page 1 of 1

{mod} Bosses

PostPosted: Mon Mar 24, 2014 06:39
by Sainx
I've watched the video about mineсraft and seen as the player who shot the video won Ender Dragon. Maybe we can create a mod on bosses??

PostPosted: Mon Mar 24, 2014 09:45
by 4aiman
Take a look at existing mobs. Maybe setting size and health to a greater values would do for you.
MESE monster would be cool as a boss.
2x2x2 cubes with a tail of 2 mese blocks and spikes of spinning mese crystals. One should be able to cut those crystals w/o defeating the mob itself.

PostPosted: Mon Mar 24, 2014 10:55
by Sainx
good idea!

Re: {mod} Bosses

PostPosted: Mon Apr 21, 2014 01:10
by 1704626
maybye we could change it so dungeon masters are bosses

Re: {mod} Bosses

PostPosted: Wed Apr 23, 2014 01:43
by Sokomine
4aiman wrote:MESE monster would be cool as a boss.

Those by Zeg9 are cute :-) They make very good monsters and fit well into Minetest. You don't want to kill them, even though they're aggressive and shoot mese fragments at you. Same with the lava blobs.

Huge mobs usually require far more intelligent movement algorithms than small ones. A rat may well just jump around randomly. A huge, multi-block large creature just *can't* turn instantly on the spot.

Anyone who wants to fight mobs as the main form of entertainment is probably better off with Minecraft.

Re: {mod} Bosses

PostPosted: Thu Apr 24, 2014 07:56
by Calinou
If you are modifying Simple Mobs, very large mobs may not be able to attack people due to their large bounding box. On top of that, they will have trouble moving around tight spaces.

I suggest making a fairly large mob (3 to 5 nodes tall), which moves quickly, does a lot of damage, has a lot of health and can only be attacked with some weapons (tweak the damage groups).

Re: {mod} Bosses

PostPosted: Thu Jul 17, 2014 16:07
by Nathan
Perhaps you could make a Very hard to defeat boss, and then you could create the boss a tower that spawns in certain places (like the pyramid mod) and after a long trek though the tower you could fight the boss (who only spawns in the top of his tower in a special room which he does not leave).

Re: {mod} Bosses

PostPosted: Sun Sep 07, 2014 12:22
by davidthecreator
u may create a boss mod by modifying a mobs mod by sizing up mobs retexturing mobs and giving mobs crazy count of health to mobs that but u cant know will u do it first (;

Re: {mod} Bosses

PostPosted: Mon Sep 08, 2014 21:28
by fessmK
I have added a few mine bosses in QuestTest (actually, updating it to include them now), and there will be MANY more to come. There are also bosses in Lord of the Test modpack. (Nazgul, Witch King, and Balrog)