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Nothing

PostPosted: Sun Apr 06, 2014 01:20
by Ackirb
The problem has been resolved

PostPosted: Sun Apr 06, 2014 08:46
by Krock
bla bla to make it unbreakable, you just need the following codes:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("test:ackirb_block", {
    description = "Ackirb's Test Block",
    tiles = {"ackirb_block.png"},
    drawtype = "fencelike",
    paramtype = "light",
    --sunlight_propagates = true,
    walkable = false,
    groups = {igniter=1},
    damage_per_second = 1,
    sounds = default.node_sound_stone_defaults(),
})

The groups = {cracky=1} makes it possible to dig that node.
walkable = false allows walking through it, to get damage.

PostPosted: Sun Apr 06, 2014 09:32
by Calinou
You probably want to add "unbreakable=1" to the groups, to allow destroying by the Admin Pickaxe With Drops from Map Tools. Else, only the standard Admin Pickaxe may dig it, which can dig any pointable node regardless of the groups.

PostPosted: Sun Apr 06, 2014 15:54
by Ackirb
Calinou wrote:You probably want to add "unbreakable=1" to the groups, to allow destroying by the Admin Pickaxe With Drops from Map Tools. Else, only the standard Admin Pickaxe may dig it, which can dig any pointable node regardless of the groups.



The problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.

PostPosted: Sun Apr 06, 2014 16:07
by Krock
Ackirb wrote:he problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.

Check out the "Configure" button when you created a world.

PostPosted: Sun Apr 06, 2014 18:26
by ak399g
run the world with the mod enabled and post the error message generated in debug.txt

Also: Do you intend the node to start fires when torches are placed near it?

PostPosted: Mon Apr 07, 2014 18:34
by Ackirb
Krock wrote:
Ackirb wrote:he problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.

Check out the "Configure" button when you created a world.



I do. I configure and enable the mod and all, however when I click "Start Game" after doing so, the game displays an error message saying that it could no load and run the init.lua file from my mod.

PostPosted: Mon Apr 07, 2014 19:21
by paramat
Copy and paste the error message here, it will probably descibe what is wrong with the mod.