[Modpack] Mobsplus and Edited Areas [mobsplusareas-mp]
Due to a friend's server having need of some specialties regarding mobs, namely wanting to have more animals but keep hostile mobs, I made a modpack combining elements of PilzAdam's [mobs] mod (viewtopic.php?f=11&t=3063) and krupnovpavel's [kgpmobs] mod (viewtopic.php?f=9&t=8798). Between the two, the following mobs are available:
In spite of this, I found it strange that every mob dropped the same meat except rats, so I made my own meat mod: mobmeat. This has raw and cooked meat for all the above animals barring the wolf, who will drop lamb. (Think of it as the leftovers from his last prey. Might change this to fur in the future.) All meat can be cooked.
However, instead of stopping there, we decided we needed a way to keep hostile mobs out of places that should be peaceful without having to place lights all over God's creation. So, I took ShadowNinja's [areas] mod (viewtopic.php?f=11&t=7239) and added a few functions to allow for basic setting of what mobs can appear in your areas. After creating an area, use the command '/area_mobs <id> <type>' to set what will appear. <id> is the id of the area, not the name, and <type> can be "hostile", "peaceful", "all", or "none". The default when not set is "all". Note that due to this, expansions to this mod require an additional argument to mobs.register_mob() to tell the engine whether the mod is hostile or peaceful.
ex.:
I hope you enjoy this modpack, and if you have suggestions, I will happily hear them.
Licenses:
areas: LGPLv2+
mobsplus: WTFPL
mobmeat: WTFPL
The original license for kpgmobs was The MIT License (MIT) https://www.dropbox.com/s/mij0dptwvvztl5b/README.txt
GitHub: https://github.com/HeroOfTheWinds/mobs- ... ack-master
Download: https://github.com/HeroOfTheWinds/mobs- ... master.zip
Screenshots coming soon!
- Hostile: Dirt Monster, Tree Monster, Sand Monster, Stone Monster, Oerkki, Dungeon Master, and Wolf
- Peaceful: Boar, Sheep, Chicken, Cow, Horses (all original varieties), and Rat
In spite of this, I found it strange that every mob dropped the same meat except rats, so I made my own meat mod: mobmeat. This has raw and cooked meat for all the above animals barring the wolf, who will drop lamb. (Think of it as the leftovers from his last prey. Might change this to fur in the future.) All meat can be cooked.
However, instead of stopping there, we decided we needed a way to keep hostile mobs out of places that should be peaceful without having to place lights all over God's creation. So, I took ShadowNinja's [areas] mod (viewtopic.php?f=11&t=7239) and added a few functions to allow for basic setting of what mobs can appear in your areas. After creating an area, use the command '/area_mobs <id> <type>' to set what will appear. <id> is the id of the area, not the name, and <type> can be "hostile", "peaceful", "all", or "none". The default when not set is "all". Note that due to this, expansions to this mod require an additional argument to mobs.register_mob() to tell the engine whether the mod is hostile or peaceful.
ex.:
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- Code: Select all
mobs:register_spawn("mobsplus:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 7000, 3, 31000, "hostile")
I hope you enjoy this modpack, and if you have suggestions, I will happily hear them.
Licenses:
areas: LGPLv2+
mobsplus: WTFPL
mobmeat: WTFPL
The original license for kpgmobs was The MIT License (MIT) https://www.dropbox.com/s/mij0dptwvvztl5b/README.txt
GitHub: https://github.com/HeroOfTheWinds/mobs- ... ack-master
Download: https://github.com/HeroOfTheWinds/mobs- ... master.zip
Screenshots coming soon!