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[Mod] Curtains [curtains]

PostPosted: Fri Apr 25, 2014 10:11
by Rhys
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Hello everyone! I am sharing a mod that adds working curtains to Minetest! To use these curtains, just Right Click on it to make it turn invisible, Right Click on the invisible curtain to turn it back into it's original state, which is closed.

Crafting

To craft a curtain with wool, use any type of wool. In this case, I use white wool:
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To craft a curtain with a white curtain and dye, use any type of dye. In this case, I use red dye:
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Depends

Default, Wool, Dye

Credit To

Default mod for code
Topywo for code fixing

Have fun playing with curtains! :D

Re: [mod] Curtains [curtains]

PostPosted: Fri Apr 25, 2014 12:21
by Topywo
Nice!

I tried it and it works fine.

Maybe it's an idea for later to open/close bigger areas of curtain (and perhaps leaving the most right and left curtain parts visible).

Re: [mod] Curtains [curtains]

PostPosted: Fri Apr 25, 2014 12:46
by Rhys
Topywo wrote:Nice!

I tried it and it works fine.

Maybe it's an idea for later to open/close bigger areas of curtain (and perhaps leaving the most right and left curtain parts visible).


What do you mean exactly? And thanks. :)

Re: [mod] Curtains [curtains]

PostPosted: Fri Apr 25, 2014 18:46
by lightonflux
Rhys wrote:
Topywo wrote:Nice!
What do you mean exactly? And thanks. :)


If you have big windows e.g. 3*4 blocks then the curtain is a bit limited, so it needs bigger curtains so the punch action will act on one big curtain instead of many small ones.

Re: [mod] Curtains [curtains]

PostPosted: Sat Apr 26, 2014 09:06
by Topywo
lightonflux wrote:
Rhys wrote:
Topywo wrote:Nice!
What do you mean exactly? And thanks. :)


If you have big windows e.g. 3*4 blocks then the curtain is a bit limited, so it needs bigger curtains so the punch action will act on one big curtain instead of many small ones.


Exactly what I meant.

Re: [mod] Curtains [curtains]

PostPosted: Sun Apr 27, 2014 16:27
by Rhys
lightonflux wrote:
Rhys wrote:
Topywo wrote:Nice!
What do you mean exactly? And thanks. :)


If you have big windows e.g. 3*4 blocks then the curtain is a bit limited, so it needs bigger curtains so the punch action will act on one big curtain instead of many small ones.


Not even used to nodes joining to nodes, in this case, curtains to curtains. :P

Re: [Mod] Curtains [curtains]

PostPosted: Mon Apr 28, 2014 02:05
by Sokomine
Curtains that may cover several nodes would be very nice. Opened window curtains could be 1/3 of a node wide, and when you click them, they'd search for their counterpart and fill all the nodes inbetween with closed curtains. Curtains directly above and below would need to be closed as well. That might be a very nice feature.

Re: [Mod] Curtains [curtains]

PostPosted: Mon Apr 28, 2014 03:58
by paramat
This mod is a good idea, im now thinking about luxury thickness full node curtains that when punched would search up, down and outwards to find the size of the curtain, then change all but the end columns into airlike nodes, perfect for my tastes in huge-window slablike modern architecture.