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Pipeworks limit

PostPosted: Sat May 10, 2014 17:03
by Fearmonge
Hello,

I've noticed that there seems to be a limit of about 60ish nodes that blocks will flow via the pipeworks mod. Once that limit is hit nothing seems to transfer further then that unless a player is moving along with the flowing blocks. I came across something on google about 64 node zones but can't seem to be able to find that info again for the life of me. I was wondering if there was a way to increase the size of the zone to allow activity without having to have a player within 64 node spaces? Maybe 128 node or 256 node size. I understand the reason for the small size is to limit the stress on the server and I would have to do testing to see what the load would be. I'm just trying to find out where the limit is set and how to chance it. Thanks in advance!!

Fearmonge

Re: Pipeworks limit

PostPosted: Sat May 10, 2014 18:07
by Casimir
I don not know much about pipeworks, but you could try to add "active_block_range = 8" (default is 2) to "minetest.conf".

Re: Pipeworks limit

PostPosted: Sat May 10, 2014 21:15
by Calinou
Casimir wrote:I don not know much about pipeworks, but you could try to add "active_block_range = 8" (default is 2) to "minetest.conf".


This can decrease server performance quite a bit, try with 3 or 4 before, only increase if you really need it.

Re: Pipeworks limit

PostPosted: Mon Jun 16, 2014 15:21
by Cryterion
It seems to happen even if only about 30 nodes, if you're not there around, then no movement is done at, i.e. You start a transfer, walk away, then it'll all stop where it is. As if the game doesn't update cause it's not in an update range.