[Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]

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ak399g
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[Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]

by ak399g » Mon Jun 09, 2014 00:37

I've seen a few 'craft component' type mods around, but most use steel as the primary ore of choice and aren't based off of the classic Renaissance simple machines. This mod adds a few craft items that are all copper-based. So far there are the 6 primary simple machines (Lever, Wheel and Axle, Inclined Plane, Pulley, Wedge, and Screw) and three secondary machines (Gear, Nut, and Belt).

Image

Craft Recipes:
+ Spoiler


I don't know if recipes conflict with other mods (though I hope they don't).

I'm okay with bundling in other components, but this mod isn't meant to provide complex machines, only the parts to make them.

The github is a repo of all mods I've worked on: once you extract the whole .zip file, just copy the "safr_simple_machines" out of it.
Github: https://github.com/ak399/minetest_mods/
Download .zip version 0.1: https://github.com/ak399/minetest_mods/ ... master.zip
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Sokomine » Mon Jun 09, 2014 00:52

There was a posting some time ago about gears and building machines basically out of wood (wheels, rotating tree thrunks). I'm afraid it didn't went far. Something like that might be nice to have.

Also there was some talk recently about adding simple machines for grinding and similar tasks. Perhaps your craftitems could be helpful there.
 

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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Wuzzy » Mon Jun 09, 2014 07:48

You asked for conflicts.
Well, there is another mod which adds gears, it is called “Factory”.
I don’t know how compatible/incompatible it is.
 

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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by ak399g » Mon Jun 09, 2014 10:42

this one? https://forum.minetest.net/viewtopic.php?t=9277&p=141271
It relies on three levels of gears (steel, gold, diamond). I can add compatibility by including an optional steel gear craft -- something like
+ Spoiler
should work, yes?

Adding optional override crafts for all items, depending on whether or not "safr_simple_machines" and "factory" are enabled together might work, but what if someone only wants the gear part and not, say a conveyor belt craft? Which mod should be responsible for adding compatibility?
 

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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Krock » Mon Jun 09, 2014 12:45

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:43:49: ERROR[main]: Failed to load and run script from
14:43:49: ERROR[main]: E:\Programme\minetest\bin\..\mods\safr_simple_machines\in
it.lua:
14:43:49: ERROR[main]: ...minetest\bin\..\mods\safr_simple_machines/components.l
ua:113: '}' expected (to close '{' at line 105) near ')'
14:43:49: ERROR[main]: stack traceback:
14:43:49: ERROR[main]:  [C]: in function 'dofile'
14:43:49: ERROR[main]:  ...ramme\minetest\bin\..\mods\safr_simple_machines\init.
lua:1: in main chunk

replace
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
111   replacements = {
112      {"safr_simple_machines:screw", "safr_simple_machines:screw"},
113})

with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
111   replacements = {
112      {"safr_simple_machines:screw", "safr_simple_machines:screw"},
113   }
114})

EDIT: same at line 129
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by ak399g » Mon Jun 09, 2014 16:02

fixed. also, both wheels must be replaced, so added that in.
 

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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Bas080 » Mon Jun 09, 2014 21:31

You kept it basic by not adding tons of components, and I love how you made the different components very distinct from one and other. You can easily distinguish them by texture and intended function.

I like the textures. The style is very consistent and it is easy to see what the function of the tool is.

This is a great (example) for showing how a "components" mod should look like.

Hopefully it will give modders insentive to make mods that allow the making of cool machines. Only then will this mod be depended upon, and thus used.
 

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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by spootonium » Sat Jun 14, 2014 08:47

Awhile back, I compiled a list of components. It grew quite large, so I dispaired of ever implementing it. Still, if it could be of any use to you, here is the component list.
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Code: Select all
== Components ==

-- tool heads
_arrow_head
_axe_head
_battleaxe_head
_bodkin_head
_chisel_blade
_dagger_blade
_drill_bit
_file_blade
_halberd_blade
_hammer_head
_hoe_head
_knife_blade
_mace_head
_pickaxe_head
_pitchfork_head
_ploughshare
_saw_blade
_scraper_blade
_screwdriver_blade
_shovel_blade
_spear_head
_sword_blade
_warhammer_head

-- tool handles
_butt
_grip
_guard
_handle
_knob
_pommel
_sling
_stock

-- primatives
_bar
_brick
_chunk
_foil
_fibre
_fragment
_granules
_lump
_node
_paste
_plate
_powder
_pulp
_rod
_scrap
_shard
_sheet
_stack
_slice
_wad
_wire

-- geometric planes, solids, and vessels
_ball
_band
_box
_cone
_column
_cube
_cylender
_disc
_globe
_prism
_ring
_slope
_square
_tube

-- components & simple "machines"
_anvil
_axle
_bag
_barrel
_bellows
_belt
_bob
_bolt
_bottle
_brush
_bulb
_bushing
_button
_cable
_case
_chain
_coil
_comb
_crank
_cup
_cushion
_damper
_dial
_diaphragm
_eyelet
_filament
_filter
_flap
_frame
_funnel
_gasket
_gear
_globe
_gnommon
_grid
_grille
_grommet
_hook
_horn
_hose
_lens
_lever
_loop
_lug
_mould
_nail
_needle
_nut
_pan
_panel
_pin
_pipe
_piston
_pivot
_pot
_press
_pulley
_rack
_rail
_ratchet
_reel
_reflector
_rocker
_roller
_sail
_screen
_screw
_scroll
_sear
_shaft
_shutter
_spindle
_spigot
_spool
_sprocket
_strap
_stud
_tab
_table
_tablet
_tank
_tape
_toggle
_valve
_vane
_vessel
_washer
_wedge
_wheel
_wick
_widget
_windlass
_wiper


I also made a list of "crafting nodes" to produce them and other craftitems, but I don't know how much use that would be to you.
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by afflatus » Mon Oct 05, 2015 08:26

This may be just what I was looking for. Thank you!
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Nyarg » Mon Jun 06, 2016 00:19

ak399g wrote:I've seen a few 'craft component' type mods around, but most use steel as the primary ore of choice and aren't based off of the classic Renaissance simple machines.

What is "Renaissance simple machines" ? Renaissance member is not found.
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by afflatus » Wed Jun 08, 2016 18:47

Nyarg wrote:What is "Renaissance simple machines" ? Renaissance member is not found.


Archimedes only defined the lever, pulley, and screw as "simple machines". By the Renaissance (14th - 17th century), the list had been expanded to include wedge, inclined plane, wheel and axle. They had also begun to classify compound machines made out of simple components.
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by Wuzzy » Thu Nov 03, 2016 23:01

I found a bug: The belt is called “Gear”.

Apart from that, the mod seems almost release-ready.
I just would add the usual metadata files (screenshot.png, mod.conf, description.txt. See lua_api.txt for more info) and call it version 1.0.

Intllib support would be nice.

It would be nice if the mod had its own repository; it is pretty annoying to download and work with it right now.
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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

by texmex » Wed Jan 11, 2017 22:21

Man I wish a mod with some basic mechanical machinery would be built off of this.
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