[mod] technology : Hi-Tech and steel structures

jimy
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Posts: 16
Joined: Mon Mar 12, 2012 22:15

[mod] technology : Hi-Tech and steel structures

by jimy » Fri Jun 20, 2014 16:40

This is a simple mod which provides some modern stuff in minetest :

Contain
======================================
+ steel (bronze) structures
|----+ bronze bridges
|----+ bronze barriers
|----+ bronze beams
+ tools
|---+ jackhammer (fast digging)
|---+ wrench
+ hi-tech
|----+ modern flat screens (animated)

Screenshots

/ ladders \ ***
Image

/ beams and bridges \ ***
Image

/ jackhammer \ ***
Image

License
======================================
Distributed under GNU GPL v2

Download
======================================
Download at GitHub : http://github.com/jimy-byerley/minetest-technology

depends:
moreores
mesecons
farming, but this mod is now in minetest_game (the default provided mod)

compatibility:
minetest from version 0.4.4 to 0.4.9
farming (basic), all versions
mesecons, all versions

Crafting
=======================================
plastic : put cotton in furnace

wire :
________________ ________________ _______________
[_____plastic____] [__steel_ingot___] [_______________]
[________________] [________________] [_______________]
[________________] [________________] [_______________]

button :
________________ ________________ ________________
[_____plastic____] [________________] [________________]
[___steel_ingot__] [________________] [________________]
[___steel_ingot__] [________________] [________________]

electronic card :
________________ ________________ ________________
[___steel_ingot__] [________________] [________________]
[____plastic_____] [________________] [________________]
[________________] [________________] [________________]

modern screen :
________________ ________________ ________________
[____plastic_____] [________________] [________________]
[____plastic_____] [_electronic_card] [_____glass______]
[____plastic_____] [________________] [________________]

concrete :
________________ ________________ ________________
[________________] [________________] [________________]
[______sand______] [______gravel____] [__bucket_water__]
[________________] [________________] [________________]

armature :
________________ ________________ ________________
[__bronze_ingot__] [__bronze_ingot__] [__bronze_ingot__]
[________________] [__bronze_ingot__] [________________]
[__bronze_ingot__] [__bronze_ingot__] [__bronze_ingot__]

armature (vertical) :
________________ ________________ ________________
[________________] [________________] [________________]
[_armature_horiz_] [________________] [________________]
[________________] [________________] [________________]

armature (horizontal) :
________________ ________________ ________________
[________________] [________________] [________________]
[_armature_verti_] [________________] [________________]
[________________] [________________] [________________]

grid :
________________ ________________ ________________
[________________] [__bronze_ingot__] [________________]
[__bronze_ingot__] [__bronze_ingot__] [__bronze_ingot__]
[________________] [__bronze_ingot__] [________________]

put grid vertical in craft-table (like armature) to have horizontal grid

bridge edges :
________________ ________________ ________________
[__bronze_ingot__] [__bronze_ingot__] [________________]
[__bronze_ingot__] [__bronze_ingot__] [________________]
[________________] [________________] [________________]

triangle :
________________ ________________ ________________
[________________] [__bronze_ingot__] [__bronze_ingot__]
[________________] [________________] [__bronze_ingot__]
[________________] [________________] [________________]

bridge floor :
________________ ________________ ________________
[__bronze_ingot__] [__bronze_ingot__] [________________]
[________________] [________________] [________________]
[________________] [________________] [________________]

edge angle : put edge in craft table

bronze stairs :
________________ ________________ ________________
[________________] [________________] [__bronze_ingot__]
[________________] [__bronze_ingot__] [________________]
[__bronze_ingot__] [________________] [________________]

bronze ladder :
________________ ________________ ________________
[__bronze_ingot__] [________________] [__bronze_ingot__]
[__bronze_ingot__] [__bronze_ingot__] [__bonze_ingot___]
[__bronze_ingot__] [________________] [__bronze_ingot__]

security ladder :
________________ ________________ ________________
[________________] [__bronze_ladder_] [________________]
[________________] [__bronze_ingot__] [________________]
[________________] [________________] [________________]
Last edited by jimy on Tue Jun 24, 2014 22:33, edited 10 times in total.
 

User avatar
DS-minetest
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Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: [mod] technology : Hi-Tech and steel structures

by DS-minetest » Fri Jun 20, 2014 18:04

you did many mistakes
for example: you used the old moreores copper and bronze
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

4aiman
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Posts: 1208
Joined: Mon Jul 30, 2012 05:47

Re: [mod] technology : Hi-Tech and steel structures

by 4aiman » Fri Jun 20, 2014 19:09

The old moreores is anything but a mistake.
Some games don't have bronze and/or copper by default.
So, there only should be a check for 'default:bronze' or a note about compliant games.
 

User avatar
DS-minetest
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Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: [mod] technology : Hi-Tech and steel structures

by DS-minetest » Fri Jun 20, 2014 21:01

but normally bronze and copper is disabled

and it depenses "explosion"
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

jimy
Member
 
Posts: 16
Joined: Mon Mar 12, 2012 22:15

Re: [mod] technology : Hi-Tech and steel structures

by jimy » Sat Jun 21, 2014 07:17

DS-minetest wrote:but normally bronze and copper is disabled

and it depenses "explosion"

explosion is an other mod I created, but it is not yet, I remove it from depends.txt .
Last edited by jimy on Sat Jun 21, 2014 08:25, edited 1 time in total.
 

jimy
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Posts: 16
Joined: Mon Mar 12, 2012 22:15

Re: [mod] technology : Hi-Tech and steel structures

by jimy » Sat Jun 21, 2014 07:42

4aiman wrote:The old moreores is anything but a mistake.
Some games don't have bronze and/or copper by default.
So, there only should be a check for 'default:bronze' or a note about compliant games.

I corrected these mistake. This mod is now compatible with minetest from 0.4.4 to 0.4.9
 

jin_xi
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Posts: 165
Joined: Mon Jul 02, 2012 18:19

Re: [mod] technology : Hi-Tech and steel structures

by jin_xi » Sat Jun 21, 2014 09:14

very nice
 

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Wuzzy
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GitHub: Wuzzy2
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Re: [mod] technology : Hi-Tech and steel structures

by Wuzzy » Sun Jun 22, 2014 14:04

OK. I like the idea of this mod very much.
I like a lot of the nodeboxes. My favourite one is the closed ladder. This looks like something I could use in Riventest in the future.

But currently, the mod is a bit messy and chaotic. There needs to be a cleanup before this mod can be used seriously.

I confirm that there are many mistakes or just weird things in this mod.

  • Textures are missing:
    Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
    Code: Select all
    14:57:47: ERROR[main]: generateImage(): Could not load image "jackhammer_bottom.png" while building texture
    14:57:47: ERROR[main]: generateImage(): Creating a dummy image for "jackhammer_bottom.png"
    14:57:47: ERROR[main]: generateImage(): Could not load image "bronze_grid_side.png" while building texture
    14:57:47: ERROR[main]: generateImage(): Creating a dummy image for "bronze_grid_side.png"
    14:57:47: ERROR[main]: generateImage(): Could not load image "bronze_grid_front.png" while building texture
    14:57:47: ERROR[main]: generateImage(): Creating a dummy image for "bronze_grid_front.png"
    14:57:47: ERROR[main]: generateImage(): Could not load image "steel_grid_front.png" while building texture
    14:57:47: ERROR[main]: generateImage(): Creating a dummy image for "steel_grid_front.png"
    14:57:47: ERROR[main]: generateImage(): Could not load image "steel_grid_side.png" while building texture
    14:57:47: ERROR[main]: generateImage(): Creating a dummy image for "steel_grid_side.png"
  • What the hell is the file cps-vflSymP2Q.swf doing in the folder named “sounds”?
  • Documentation says: “plastic : put cotton in furnace”. How? You can obtain cotton only by cheating.
  • Documentation says: “License is GNU GPL v2, do it what you want !”. “do it what you want !” is NOT what the GNU GPL v2 says!
  • README.md has invalid syntax. There is an underscore in “minetest_game”, however, an underscore starts italic text. To fix this, you could enclose the directory name in backticks (“`”):
    Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
    Code: Select all
    As other minetest mod : extract the zip file as "technology" in the `games/minetest_game/mods` directory.


    (Protip: GitHub does NOT parse Markdown. For some fucked-up reason, they had to do their own proprietary Markdown interpreter … -_-)
  • Please spell the group “mecanic” “mechanic”.
  • Bad on_punch definition (metal_punch). You know something is wrong with your node definitions if even the admin pickaxe can’t mine it! The admin pickaxe is supposed to mine everything which is pointable. Because you redefined on_punch, many weird shit is happening. I see you used metal_punch just for sounds. You don’t have to redefine on_punch just for sounds. Node definitions have a field called “sound” for that.
  • You don’t need to have a seperate node definition for other alignments of nodes. For example, the steel amatures. There is a minetest_game mod for that: screwdriver.
  • Some descriptions are poor. Instead of “bronze ladder closed”, use “closed bronze ladder”. Instead of “electric lamp small”, say “small electric lamp”. The description of the battery says “12V” but when you point it, the game shows you “12.5V”. Well, I think it is impossible to be a 12V and a 12.5V battery at once! ;-)

And I still do NOT understand why this mod relies on the moreores copper and bronze. The default mod has copper and bronze, too!

Edit:
  • The selection box for stairs is … weird
 

jimy
Member
 
Posts: 16
Joined: Mon Mar 12, 2012 22:15

Re: [mod] technology : Hi-Tech and steel structures

by jimy » Mon Jun 23, 2014 20:37

I reply to Wuzzy, I take note about your reply. I just write to say : moreores is needed in from 0.4.4 to 0.4.7 versions of minetest. So moreores is not essential in recent versions, but it is a necessity in old versions. Remove it from depends.txt if you haven't it.
 


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