Calinou wrote:I think we should have both, but don't make monsters spawn at night (on surface). Just in caves and dungeons, like it was in 0.3.x and earlier.
Blender is easy once you learn it. I use it often myself.Johnyknowhow wrote:I would make blender renders if I had blender, but to blend a render you must have a blender. (that doesn't make any sense.)
Jordach wrote:Blender is easy once you learn it. I use it often myself.Johnyknowhow wrote:I would make blender renders if I had blender, but to blend a render you must have a blender. (that doesn't make any sense.)
webdesigner97 wrote:Just like you said: Friendly mobs by default, hostile ones optional :)
Linxx wrote:what about making friendly monsters... on the surface instead of animals
Rancon wrote:Can you make a tutorial? I suck at blender and don't understand the youtube videos (they use older or different versions XP)
Josh wrote:I we should have some creatures to interact with in minetest, animals yes, but monsters, no.
I like exploring caves and finding minerals in peace, not exploring the cave worried about monsters interrupting me.
but then again, if you dont have monsters, what is the use in food? i suppose there could be hunger added to deafult, there would be a way to turn it off of course :-)
Gambit wrote:We still can't even get hurt by fallen gravel or sand, nor can we get hurt when touching cactus. Mobs do add to the threat level for a survival-mode game, but we're still missing some natural threats as well.
LionsDen wrote:Gambit wrote:We still can't even get hurt by fallen gravel or sand, nor can we get hurt when touching cactus. Mobs do add to the threat level for a survival-mode game, but we're still missing some natural threats as well.
Try looking at this mod. It's not part of the default game but it does have cactus damage.
https://forum.minetest.net/viewtopic.php?id=4311
IIRC, I think there is an AI written in the minetest engine, but I am not sure.Neuromancer wrote:What needs to be written into the engine is a solid high performance configurable mob framework with decent AI that modder's can use to create their own mobs.
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