Torch light - feature or problem?

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

Torch light - feature or problem?

by Michael Eh? » Tue Feb 07, 2012 03:56

One thing I've noticed while moving through dungeons or caverns....

Holding a torch does NOT produce light until placed.

This means you have to put a torch up to see your surroundings while exploring. Annoying if you come across a DM or Okekai (black spector) in the drakness. Yes, DMs light things up but that means you being fireballed.

Programming wise, you become the light source if holding the torch. Lights out if you switch to sword or pickaxe.

A tactic that could be used is have only one torch, find something ... mob or ore; place then switch to pickaxe or weapon.

Still I find not having light when holding a torch annoying.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Tue Feb 07, 2012 08:56

That's a feature. There's no dynamic lightning in minetest.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Feb 07, 2012 13:00

It's a feature
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Tue Feb 07, 2012 16:50

okay... can we have it? Please.
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Feb 07, 2012 17:34

Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Tue Feb 07, 2012 20:08

What sfan5 linked above was done quite some time ago but was never accepted upstream as celeron55 didn't like the approach taken in that patch. iirc it caused to much lag on older hardware.
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Tue Feb 07, 2012 20:45

dannydark wrote:What sfan5 linked above was done quite some time ago but was never accepted upstream as celeron55 didn't like the approach taken in that patch. iirc it caused to much lag on older hardware.

Emm, why not make it optional with option in menu and config?
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Tue Feb 07, 2012 21:44

neko259 wrote:
dannydark wrote:What sfan5 linked above was done quite some time ago but was never accepted upstream as celeron55 didn't like the approach taken in that patch. iirc it caused to much lag on older hardware.

Emm, why not make it optional with option in menu and config?


Don't know, I may be wrong you would have to ask Tango or Celeron55 >_<
 


Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 5 guests

cron