set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
Inocudom wrote:It would help if the hand looked like it was attached to the body and could change depending on what skin is being used.
Paramat, use that texture as part of a texture pack. It works.paramat wrote:Well we certainly need a new wieldhand texture for a cuboid hand similar to Sam's.
I would like to see Jordach's texture used as the default ... after all he designed the 3D character model texture. Hey Jordach is the palm towards face in your texture? That would make the punching motion very odd i would choose palm down.
paramat wrote:Is this Sam?
sfan5 wrote:jojoa1997 wrote:i think he meant minetest/games/minetest_game/default/texturesPilzAdam wrote:wut?
Also wrong.
The right path is <minetest dir>/games/minetest_game/mods/default/textures
noobly wrote:sfan5 wrote:jojoa1997 wrote:i think he meant minetest/games/minetest_game/default/textures
Also wrong.
The right path is <minetest dir>/games/minetest_game/mods/default/textures
ALSO WRONG like this
C:\<location>/<minetest dir>/games/minetest_game/mods/default/textures/wield_hand.png
Linxx wrote:._. where's src file in regular minetest builds?
PilzAdam wrote:Linxx wrote:._. where's src file in regular minetest builds?
What do you mean by "regular"? The windows build?
Linxx wrote:PilzAdam wrote:Linxx wrote:._. where's src file in regular minetest builds?
What do you mean by "regular"? The windows build?
yes or your builds.
PilzAdam wrote:Linxx wrote:PilzAdam wrote:What do you mean by "regular"? The windows build?
yes or your builds.
The src/ folder is not included in the windows build, there is simply no need to (people wouldnt download the build if they can compile for themself).
Linxx wrote:PilzAdam wrote:Linxx wrote:yes or your builds.
The src/ folder is not included in the windows build, there is simply no need to (people wouldnt download the build if they can compile for themself).
oh... hmmm this makes editing the camera hard DX hmmmm
Inocudom wrote:Linxx wrote:PilzAdam wrote:The src/ folder is not included in the windows build, there is simply no need to (people wouldnt download the build if they can compile for themself).
oh... hmmm this makes editing the camera hard DX hmmmm
Speaking of the camera, a POV adjuster might be a good feature.
Linxx wrote:Inocudom wrote:Linxx wrote:oh... hmmm this makes editing the camera hard DX hmmmm
Speaking of the camera, a POV adjuster might be a good feature.
you mean FOV?
PilzAdam wrote:What about fov in minetest.conf?
BlockMen wrote:I have played around a bit with the code for the hand and kinda got what you have requested:
https://dl.dropboxusercontent.com/s/1sbvb4xeeerd0tg/screenshot_356446763.png
If anyone wants try out, here is a win32 build with the changes:
https://www.dropbox.com/s/zhgo8m9godbjqp9/minetest-0.4.7-wieldhand.zip
Linxx wrote:._. you sir deserve a whole bowl of internet cookies!!!how the ehck did you do it?
also keeps saying it has something dangerous and wont let me download.
also also
http://www.troll.me/images/keanu-reeves/whoa-are-you-a-wizard.jpg
BlockMen wrote:I have played around a bit with the code for the hand and kinda got what you have requested:
https://dl.dropboxusercontent.com/s/1sbvb4xeeerd0tg/screenshot_356446763.png
If anyone wants try out, here is a win32 build with the changes:
https://www.dropbox.com/s/zhgo8m9godbjqp9/minetest-0.4.7-wieldhand.zip
PilzAdam wrote:Umm... have you changed anything in the engine source or just the default mods? Since it should be easily doable in the default mod.
Linxx wrote:tested it hmmm i still can't figure out how you did this ._.
BlockMen wrote:You need to edit the wield_position and wield_rotation in camera.cpp for that.
sdzen wrote:Linxx wrote:tested it hmmm i still can't figure out how you did this ._.BlockMen wrote:You need to edit the wield_position and wield_rotation in camera.cpp for that.
Reading Reading is so fun! you should try it some time!
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