[1405.00][Classic] darkrose's servers [0.3.x compatible]

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Sergei
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by Sergei » Tue Jul 16, 2013 11:12

say coordinates please
you've seen white rabbit?
 

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Menche
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by Menche » Tue Jul 16, 2013 19:14

Sergei wrote:say coordinates please

Of the cathedral? 500,500,500
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twoelk
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by twoelk » Thu Jul 18, 2013 17:53

May I have "interact" on the server?
 

ndjdjksisksk
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by ndjdjksisksk » Thu Jul 18, 2013 22:43

twoelk wrote:May I have "interact" on the server?

me two can i have build rights
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

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darkrose
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by darkrose » Fri Jul 19, 2013 01:31

You both have build now.
Last edited by darkrose on Fri Jul 19, 2013 01:31, edited 1 time in total.
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

ndjdjksisksk
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by ndjdjksisksk » Fri Jul 19, 2013 12:17

darkrose wrote:You both have build now.

thanks
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

tinoesroho
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by tinoesroho » Wed Jul 24, 2013 03:48

tinoesroho here. May I have build perms?
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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https://github.com/tinoesroho/
 

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darkrose
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by darkrose » Wed Jul 24, 2013 06:19

When I get home in a couple of hours, sure.
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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sdzen
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by sdzen » Fri Aug 02, 2013 16:51

[h]Version 0208.08 [/h]
Gettext edition
Normal edition
Last edited by sdzen on Fri Aug 02, 2013 16:57, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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bulldog1
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by bulldog1 » Fri Aug 02, 2013 16:52

may I have build rights ingame name:bulldog1
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darkrose
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by darkrose » Sat Aug 03, 2013 02:44

bulldog1 wrote:may I have build rights ingame name:bulldog1

Sure, you have build now :)
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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darkrose
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by darkrose » Sat Aug 03, 2013 08:30

sdzen wrote:[h]Version 0208.08 [/h]
Gettext edition
Normal edition


Anyone getting rendering issues on stairs and slabs should disable the texture atlas in minetest.conf:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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sdzen
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by sdzen » Tue Aug 06, 2013 12:12

[h]Version 1308.05 [/h]
Gettext edition
Normal edition
Edit: enable_texture_atlas = false will be in the conf by default until it isn't needed.
Last edited by sdzen on Tue Aug 06, 2013 12:13, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

Michael Eh?
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by Michael Eh? » Fri Aug 09, 2013 21:23

Started a new project on Darkrose... actually possibly a new biome for 0.3.x. have to work on it for a bit then present it. =)

Also we have lava underground... how about water using the same code as lava but more common near the surface and less common lower down.
 

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darkrose
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by darkrose » Sat Aug 10, 2013 02:29

ooh, what kind of biome?

I've been thinking about the underground water thing myself... since someone else likes the idea, I might actually do it then. :)
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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by Inocudom » Sat Aug 10, 2013 02:51

darkrose wrote:ooh, what kind of biome?

I've been thinking about the underground water thing myself... since someone else likes the idea, I might actually do it then. :)


Good idea, but it would be realistic to have lava start appearing at a greater depth if you do that.
 

Michael Eh?
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by Michael Eh? » Sat Aug 10, 2013 02:56

Well I got a small patch of.... swamp started and working on a larger patch...

Image

Simply it's a copy of jungle biome set to sea level. Might be better inside a landmass as well. Love able to grow jungle trees which gave me the idea of swamp land. Not crazy of the jungle grass from trees but better than just looking like flooded junlges. It would look better if jungle grass was turned upside down. Trying to go for the mossy look.

Working on the larger area where I'll leveling off the deep at 2 water depth. Plan to build a few shacks then place jungle trees and build some land clumps then walkways.

Still it will take a while since I have to cover a larger area to see what works. The rules for generating have to be kept simple so it would be easy to program into the client to make it work.
 

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Sergei
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by Sergei » Sun Aug 11, 2013 03:47

darkrose wrote:ooh, what kind of biome?

I've been thinking about the underground water thing myself... since someone else likes the idea, I might actually do it then. :)

i seen it near my house in cave,it plausible with out rebuilds in client
Last edited by Sergei on Sun Aug 11, 2013 03:53, edited 1 time in total.
you've seen white rabbit?
 

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Sergei
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by Sergei » Sun Aug 11, 2013 03:50

hmm i can't connect to server -_-
you've seen white rabbit?
 

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darkrose
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by darkrose » Sun Aug 11, 2013 06:30

Sergei wrote:hmm i can't connect to server -_-

Works when I just tried to connect. Try again?
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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sdzen
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by sdzen » Sun Aug 11, 2013 11:24

darkrose wrote:
Sergei wrote:hmm i can't connect to server -_-

Works when I just tried to connect. Try again?

I'm having no issue :)
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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by kaeza » Sun Aug 11, 2013 11:41

Can I have interact?

In-game name: kaeza
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darkrose
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by darkrose » Sun Aug 11, 2013 12:16

kaeza wrote:Can I have interact?

In-game name: kaeza


Sure, you have build :)
Take a look at Minetest Classic, and it's updated Development Tree, also check out my server.
 

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kaeza
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by kaeza » Sun Aug 11, 2013 14:03

darkrose wrote:Sure, you have build :)

Thanks :)
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Sergei
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by Sergei » Mon Aug 12, 2013 02:24

darkrose wrote:
Sergei wrote:hmm i can't connect to server -_-

Works when I just tried to connect. Try again?

ok
you've seen white rabbit?
 

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Sergei
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by Sergei » Mon Aug 12, 2013 02:25

sdzen wrote:
darkrose wrote:
Sergei wrote:hmm i can't connect to server -_-

Works when I just tried to connect. Try again?

I'm having no issue :)

lucky
you've seen white rabbit?
 

Michael Eh?
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by Michael Eh? » Tue Aug 13, 2013 20:51

Sergei wrote:
darkrose wrote:ooh, what kind of biome?

i seen it near my house in cave,it plausible with out rebuilds in client



Only thing I fear of creating a new biome for existing world is the dreaded mapgen bug where sections of map gets constantly reset. Unless if the SWAMP biome is a subset of the JUNGLE biome. Certain conditions would have to be met...

- is the land flat (ever see a swamp on a hill side?)
- only the lowest part of the jungle would become swamp
- is it already near shallow water with dirt bottom.

If conditions were met then the jungle could be added with conditions that ground be dropped by -1 blocks and water added. junglegrass hanging from jungletrees to indicate they're swamp trees.

I am working on a larger section with mossy cobble, rope bridges and swamp hut. I tried to turn the dirt underwater to green but it reverts back to dirt once the torches are gone. I have tried patches of farm soil (aka footprints on grass) and that stayed. Something to make the bottom of the swamp look muddy or slimey depending if you're using the original client or minetest-classic.

A bit of variety to plain jane biome in 0.3.1 =)
 

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by Inocudom » Tue Aug 13, 2013 21:23

Michael Eh? wrote:
Sergei wrote:
darkrose wrote:ooh, what kind of biome?

i seen it near my house in cave,it plausible with out rebuilds in client



Only thing I fear of creating a new biome for existing world is the dreaded mapgen bug where sections of map gets constantly reset. Unless if the SWAMP biome is a subset of the JUNGLE biome. Certain conditions would have to be met...

- is the land flat (ever see a swamp on a hill side?)
- only the lowest part of the jungle would become swamp
- is it already near shallow water with dirt bottom.

If conditions were met then the jungle could be added with conditions that ground be dropped by -1 blocks and water added. junglegrass hanging from jungletrees to indicate they're swamp trees.

I am working on a larger section with mossy cobble, rope bridges and swamp hut. I tried to turn the dirt underwater to green but it reverts back to dirt once the torches are gone. I have tried patches of farm soil (aka footprints on grass) and that stayed. Something to make the bottom of the swamp look muddy or slimey depending if you're using the original client or minetest-classic.

A bit of variety to plain jane biome in 0.3.1 =)


It looks like you would need mud and clay for that.
 

Michael Eh?
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by Michael Eh? » Wed Aug 14, 2013 15:52

Well the Grande Swamp is progressing. Create large swamp (jungle) trees. I have to dense up the swamp and add more pathways, junglegrass and papyrus.

UPDATE: Got more trees, fallen bridges and pathways done. Stumps, fallen trees too. Trying out using gravel as bottom of the swamp. Those around -650 can check it out and leave feedback.
Last edited by Michael Eh? on Thu Aug 15, 2013 22:40, edited 1 time in total.
 

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Sergei
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by Sergei » Mon Aug 19, 2013 10:50

Michael Eh say please coordinats of that plase i want to see it
Last edited by Sergei on Mon Aug 19, 2013 10:52, edited 1 time in total.
you've seen white rabbit?
 

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