![Image](http://i.imgur.com/U2cXmfp.png)
Download https://github.com/paramat/trail/archive/master.zip
Github https://github.com/paramat/trail
Trail 0.3.0 by paramat
For Minetest 0.4.15 and later
Depends: default
Licenses: Source code: MIT. Textures: CC BY-SA (3.0)
This mod was developed from 'desire path' mod by Casimir
https://forum.minetest.net/viewtopic.php?id=3390
Footprints appear in:
Dirt, dirt with grass, dirt with dry grass, dirt with snow,
sand, desert sand, silver sand,
snow, snowblock,.
This could be used for tracking players, adding interesting new gameplay.
Farming mod wheat is flattened so you can make crop circles.
Compacting:
Repeated walking over dirt, dirt with grass or dirt with dry grass has a chance of wearing and compacting the node to trail:trail, a path node of hard compacted dirt.
Repeated walking over snowblock has a chance of compacting it to ice.
Erosion:
An ABM slowly returns walked nodes to their natural state (except ice and wheat). trail:trail returns to default:dirt.
This ABM can be tuned to adjust the difficulty of tracking players.
This mod now uses default textures and overlays so should be usable with texture packs as long as the pack includes default_footprint.png.
Parameter FUNCYC can be increased to reduce processing and/or to make footprints not appear on every walked node. There are also parameters to control compacting and erosion behaviours.