Bugreport 1

kutyax
New member
 
Posts: 9
Joined: Mon Aug 05, 2013 12:29

Bugreport 1

by kutyax » Mon Aug 05, 2013 12:45

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14:17:31: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:32: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:42: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:44: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
14:17:47: ERROR[main]: GenericCAO::addToScene(): Could not load mesh uniskins_character.x
In trans_func.
Access violation at 006C0064 write?=1 address=7077988
In trans_func.
Access violation at 006C0064 write?=1 address=7077988
In trans_func.
Access violation at 006C0064 write?=1 address=7077988
14:17:47: ERROR[main]: Some exception: "Access violation"
14:18:43: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.


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14:20:25: ACTION[main]: .__ __ __
14:20:25: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
14:20:25: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
14:20:25: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
14:20:25: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
14:20:25: ACTION[main]: \/ \/ \/ \/ \/
14:20:25: ACTION[main]: World at [E:\HDD\Játékok\minetest-0.4.7\bin\..\worlds\w]
14:20:25: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 176
on_newplayer
14:20:25: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
14:20:26: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file

In thread d8c:
..\..\src\minetest\src\server.cpp:103: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 66c:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::emergeBlock: p=(3,3,-2), create_blank=0)
(Leftover data: #2 ServerMap::createSector: p2d=(3,-2))
DEBUG STACK FOR THREAD d8c:
#0 ServerThread::Thread
(Leftover data: #1 Server::AsyncRunStep)
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD dec:
#0 main
#1 Client::step
#2 Client::ReceiveAll
#3 Client::Receive
#4 Client::ProcessData
(Leftover data: #5 MeshUpdateQueue::addBlock)


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14:30:37: ACTION[main]: .__ __ __
14:30:37: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
14:30:37: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
14:30:37: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
14:30:37: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
14:30:37: ACTION[main]: \/ \/ \/ \/ \/
14:30:37: ACTION[main]: World at [E:\HDD\Játékok\minetest-0.4.7\bin\..\worlds\w]
14:30:37: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 176
14:30:37: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
14:30:38: ERROR[main]: generate_shader(): failed to generate "test_shader_1", addHighLevelShaderMaterial failed.
14:30:38: ERROR[main]: generate_shader(): failed to generate "test_shader_2", addHighLevelShaderMaterial failed.
14:30:38: ERROR[main]: generate_shader(): failed to generate "test_shader_3", addHighLevelShaderMaterial failed.
Font size: 8 17
14:30:44: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file

In thread b80:
..\..\src\minetest\src\server.cpp:103: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 9c4:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD b80:
#0 ServerThread::Thread
(Leftover data: #1 Server::AsyncRunStep)
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
DEBUG STACK FOR THREAD d40:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 ItemStack::deSerialize)

http://kepfeltoltes.hu/view/130805/799404818n_vtelen_www.kepfeltoltes.hu_.png
 

DarthNihilus
Member
 
Posts: 14
Joined: Fri Aug 02, 2013 10:45

by DarthNihilus » Mon Aug 05, 2013 13:22

maybe the problem is with the "Játékok"
the game doesn't speaks hungarian, CMIIW.
Last edited by DarthNihilus on Mon Aug 05, 2013 13:23, edited 1 time in total.
 

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hoodedice
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Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Mon Aug 05, 2013 13:55

Switch off shaders in Settings and try again
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

kutyax
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Posts: 9
Joined: Mon Aug 05, 2013 12:29

by kutyax » Mon Aug 05, 2013 14:30

but it does not matter to me (E) is (C) instead of
 

kutyax
New member
 
Posts: 9
Joined: Mon Aug 05, 2013 12:29

by kutyax » Mon Aug 05, 2013 14:48

counties, only a very low fps
 

kutyax
New member
 
Posts: 9
Joined: Mon Aug 05, 2013 12:29

by kutyax » Mon Aug 05, 2013 14:49

and rend
 


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