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00:30:24: ERROR[main]: ========== ERROR FROM LUA WHILE CREATING MAIN MENU ===========
00:30:24: ERROR[main]: Failed to load and run script from
00:30:24: ERROR[main]: C:\Games\Minetest Indev\bin\..\builtin\mainmenu.lua:
00:30:24: ERROR[main]: C:\Games\Minetest Indev\bin\..\builtin\mainmenu.lua:1190: attempt to index local 'game' (a nil value)
00:30:24: ERROR[main]: stack traceback:
00:30:24: ERROR[main]: C:\Games\Minetest Indev\bin\..\builtin\mainmenu.lua:1190: in function 'update_gametype'
00:30:24: ERROR[main]: C:\Games\Minetest Indev\bin\..\builtin\mainmenu.lua:870: in function 'init'
00:30:24: ERROR[main]: C:\Games\Minetest Indev\bin\..\builtin\mainmenu.lua:1203: in main chunk
00:30:24: ERROR[main]: =================== END OF ERROR FROM LUA ====================
00:30:24: ERROR[main]: GUIEngine::GUIEngine unable to load builtin menu
In thread 1784:
/home/adam/Minetest/win32/minetest/src/guiEngine.cpp:196: GUIEngine: Assertion '"no future without mainmenu" == 0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1784:
#0 main
I figure that this might be a problem if anyone else out there deletes worlds using their file manager instead of minetest. One of the worlds that I deleted was the last world I was testing.