PilzAdam wrote:Ehm.... thats what we have currently.
The map cant be infinite, since the index varible cant grow infinitely.
SegFault22 wrote:I did not know that is the current system.
PilzAdam wrote:SegFault22 wrote:I did not know that is the current system.
So you propose a change and dont even know the current system? Sorry, but that doesnt make much sense to me.
There was a forum thread about larger maps. The "solution" there was to simply use more bits in the index variable, so more mapblocks can be indexed.
But there is no real need for this, since we nobody ever ran out of space in a Minetest world. Also Irrlicht gets to its limits, we already have visual glitches at large coordinates.
SegFault22 wrote:but maybe when servers become so massive/populated that resources run dry, a solution may be needed.
paramat wrote:32x32x32km of glitch free space is only just enough for me, with 2km per realm that allows 16 stacked realms, total surface area 16384km^2.
LionsDen wrote:paramat wrote:32x32x32km of glitch free space is only just enough for me, with 2km per realm that allows 16 stacked realms, total surface area 16384km^2.
Isn't it supposed to be from ~ -31000 to ~ +31000 in every direction? That would mean it's ~ 62km x 62km x 62km so that would be 31 realms at 2km per realm height.
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