Nope. PNG only.THEGGABOOK77 wrote:[h]Is possible upload textures in .gif?[/h]
[h]BY:TheggaBook77[/h]
HELLO EVERYONE !
I'm posting this Topic because:
I've got the question:Is possible upload textures in format .gif?
If anyone knows please tell me.
Evergreen wrote:Nope. PNG only.THEGGABOOK77 wrote:[h]Is possible upload textures in .gif?[/h]
[h]BY:TheggaBook77[/h]
HELLO EVERYONE !
I'm posting this Topic because:
I've got the question:Is possible upload textures in format .gif?
If anyone knows please tell me.
Evergreen wrote:Nope. PNG only.
Won't work for minetest textures though, sorry.kaeza wrote:Evergreen wrote:Nope. PNG only.
Nope. Also JPEG.
JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)
Hybrid Dog wrote:I tested some on a 16x16 texture:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
jpg
png 846
tga 824
bmp 822
pcx 897
ppm 820
psd 2124
wal
rgb 1853
Bytes
Hybrid Dog wrote:Every pixel stayed at its position. With jpg this wouldn't work and I couldn't export it to wal. The bmp file...Mossmanikin wrote:Hybrid Dog wrote:I tested some on a 16x16 texture:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
jpg
png 846
tga 824
bmp 822
pcx 897
ppm 820
psd 2124
wal
rgb 1853
Bytes
Interesting results. Was there any noise added to some of the textures? Or did every pixel stay exactly the way it supposed to?
VanessaE wrote:JPEG files work just fine for textures, too - my HDX texture pack, for example, uses them extensively.
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