I have implemented the elevator - it works in exactly the same way as the travelnet except it looks like an elevator (with no door though) and.
Licensing is the same as the one you are using. The textures were done by me in Gimp. 16x16 and 512x512 texture (for VanessaEs HD pack) included.
The recipes are like this:
- Code: Select all
if( minetest.get_modpath("technic") ~= nil ) then
minetest.register_craft({
output = "travelnet:elevator",
recipe = {
{"default:steel_ingot", "technic:motor", "default:steel_ingot", },
{"default:steel_ingot", "technic:control_logic_unit", "default:steel_ingot", },
{"default:steel_ingot", "moreores:copper_ingot", "default:steel_ingot", }
}
})
else
minetest.register_craft({
output = "travelnet:elevator",
recipe = {
{"default:steel_ingot", "default_sandstone", "default:steel_ingot", },
{"default:steel_ingot", "default_sandstone", "default:steel_ingot", },
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment", }
}
})
end