Monster Spawners

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Gambit
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Monster Spawners

by Gambit » Mon May 14, 2012 07:46

From my understanding, the mobs were remove from the engine and are being reimplemented as Lua. I'm sure because of this, someone could easily make a monster spawner this way and we could finally have legitimate adventure maps. Map creators can set one where mobs are needed.

Another way of doing things is to have different levels of spawners. Like a level 1 spawner can spawn only one mob at a time, while a level 3 can spawn 3 mobs at once.
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by sfan5 » Tue May 15, 2012 18:01

Awesome Idea!
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by Jordach » Tue May 15, 2012 18:07

I do agree to this: I want something to kill aswell.

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by Stef » Tue May 15, 2012 18:31

+1
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by Trenton » Thu May 17, 2012 00:35

and we also want some change to the Sword tool, for now it just deals "More damage than fist" but the iron sword should be more harmful than the wooden one.
Sorry for my poor english

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by sapier » Thu May 17, 2012 13:45

Monsters ARE already reimplemented in lua have a look at animals mod. AND if you look at the debug.lua file you have all the code you need to create a monster spawner ;-). The only thing missing is monster levels but that ain't lot of work, if there is interest I'll add "level support" to animals mod.

What should depend on this level?

-health points of monster,
-damage done in melee mode
-probably distance attack too?
anything else?
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by Jordach » Thu May 17, 2012 14:30

sapier wrote:Monsters ARE already reimplemented in lua have a look at animals mod. AND if you look at the debug.lua file you have all the code you need to create a monster spawner ;-). The only thing missing is monster levels but that ain't lot of work, if there is interest I'll add "level support" to animals mod.

What should depend on this level?

-health points of monster,
-damage done in melee mode
-probably distance attack too?
anything else?

What we need is RandoMobs where their image can be different each time and their attacks are different each time they spawn, this way, they could be a DM above ground with a punch attack.

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by Evergreen » Thu Feb 21, 2013 16:25

Here are some mockup textures Gambit made.
The Dungeon Master
Image
Image

The Oerkki
Image
Image

It would be so cool if these were implemented.
It would be nice to have a little bit of a challenge in survival mode.
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by Rhys » Thu Aug 22, 2013 19:28

Evergreen wrote:Here are some mockup textures Gambit made.
The Dungeon Master
http://img844.imageshack.us/img844/7014/mtdm1.png
http://img99.imageshack.us/img99/5020/mtdm2.png

The Oerkki
http://img546.imageshack.us/img546/1193/mtoer1.png
http://img32.imageshack.us/img32/8849/mtoer2.png

It would be so cool if these were implemented.
It would be nice to have a little bit of a challenge in survival mode.


I like those. +1.
 

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by jojoa1997 » Thu Aug 22, 2013 19:34

Look at my Peaceful_npc mod. In one of the files there is a spawner(block). Also i think i integrated locals for max radius, max count, and speed in there.
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by philipbenr » Thu Aug 22, 2013 19:57

Evergreen wrote:Here are some mockup textures Gambit made.
The Dungeon Master
Image
Image

The Oerkki
Image
Image

It would be so cool if these were implemented.
It would be nice to have a little bit of a challenge in survival mode.

I like PilzAdam's Simple mobs Okkeri and Dungeon Master. The okkeri here though is pretty awesome.
Last edited by philipbenr on Thu Aug 22, 2013 19:57, edited 1 time in total.
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