night dives on the reef!

leetelate
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night dives on the reef!

by leetelate » Mon Sep 02, 2013 00:54

I have coral, lighted bouys and scuba mods in work.

Corals mod - autogenerates coral blocks under da sea - cool, even with the crappy first-try textures

Having trouble finding the dive site at night with the boat mod? You need a floating, lighted bouy crafted from mese shards and steel ingots!

Scuba mod provides vertical stability at depth and provides air - no pics yet :(

Loving this game, thanks for all of the hard work!

http://postimg.org/image/t45jq1wap/
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

leetelate
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Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Mon Sep 02, 2013 01:19

What awful textures I made! http://postimg.org/image/kvr93rd1z/ Anyway diving the reef at night is still a fun thing to do... The bouy mod is working great and with R on even though the framerate drops to like 10 you can see it from far, far away. I keep R off to keep the framerate around 30 until I need to correct course. The double-redraw hurts a bit but not that much.

Lua random is terrible, but here is a workaround that I found on the net at lua-users wiki
math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) ) 'uses the os time lower bits to set the randomseed - works!
math.random() - pull a few to get it started
math.random()
math.random()
then do a few before you pull the real one just to keep things mixed up well
for i=0,math.random(1,10),1 do
local pseudocrap = math.random(1,6)
end

Anyway, that's it! Back to the scuba mod! I'm thinking a tool with propagating "airbubbles:airbubble" & wear(time). My first tool, awwww. We'll see!

Thanks again for making Minetest!
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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Mihobre
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by Mihobre » Mon Sep 02, 2013 10:26

If, you want, I'll make the textures for you. Just give me the texture filenames, the mod (I wanna test it out), and the details you want to have. ;) Good luck on your first mod!
I wanna fly!!!
I wanna have feathery wings of silver, blue, and white!!!
I wanna soar high and touch the sky!!!
I wanna fly!!!
 

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philipbenr
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GitHub: philipbenr
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by philipbenr » Mon Sep 02, 2013 14:42

"The Foot is down!"
 

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Topywo
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by Topywo » Mon Sep 02, 2013 20:16

Nice to see someone else working with the underwaterworld.

I made some coral too (not published yet). I'm planning to call the mod seacoral, unless you're going to use exactly the same name.

leetelate wrote:Anyway, that's it! Back to the scuba mod! I'm thinking a tool with propagating "airbubbles:airbubble" & wear(time). My first tool, awwww. We'll see!


I was also planning to make a scuba mod, because I think that's necessary now with the drowning. I hope you find a way to make a good scuba mod. Would save me some work :-)
 


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