kbobdc3 wrote:whenever I try to place a worldedit position, I get this message:
ERROR[main]: ServerError: LuaError: error: ...netest\bin\..\mods\worldedit\worldedit_commands/mark.lua:30: attempt to call field 'get_voxel_manip' (a nil value)

sfan5 wrote:Update your Minetest & WorldEdit to the latest git version.
Nore wrote:Another suggestion is something that would allow you to copy-paste structures, and create things, if you have the required materials in inventory. You would then a another privilege for that.
Your version of minetest does not have support lua voxel manip. You need the latest version of minetest.Shire wrote:13:44:20: ACTION[main]: World at [C:\Games\minetest-0.4.7\bin\..\worlds\Flat I]
13:44:20: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 288
13:44:20: ACTION[ServerThread]: announcing to servers.minetest.net
13:44:21: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
13:44:24: ERROR[main]: generate_image(): Could not load image "building_blocks_spleef_stick.png" while building texture
13:44:24: ERROR[main]: generate_image(): Creating a dummy image for "building_blocks_spleef_stick.png"
Font size: 8 17
13:46:11: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:46:11: ERROR[main]: ServerError: LuaError: error: ...-0.4.7\bin\..\mods\worldedit\worldedit_commands/mark.lua:30: attempt to call field 'get_voxel_manip' (a nil value)
13:46:11: ERROR[main]: stack traceback:

Temperest wrote:Shire: WorldEdit 1.0 was made for recent 0.4.7 DEV and above! In fact, if you download the bleeding-edge versions of WorldEdit, it will give you a nice clear error message:
http://i.imgur.com/xXv617n.png
That means the version you get from minetest.net is too outdated to use with this version of the mod.
Solution? Use WorldEdit 0.6 for Minetest 0.4.7, but be be aware that it doesn't have the orders-of-magnitude speedups and the bugfixes that came with 1.0. Or better, switch to a newer development version of Minetest! You'll get a ton of new features too!
17:56:02: ACTION[ServerThread]: SAFR joins game. List of players: SAFR
Font size: 8 15
17:56:36: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=611 statically (pos=(24,35,3))
17:56:38: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=613 statically (pos=(27,43,63))
17:56:42: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=616 statically (pos=(39,40,15))
17:56:42: ACTION[ServerThread]: SAFR leaves game. List of players:
17:56:42: ERROR[main]: ServerError: LuaError: error: ....minetest/mods/worldedit/worldedit_commands/mark.lua:30: attempt to call field 'get_voxel_manip' (a nil value)
17:56:42: ERROR[main]: stack traceback:Latest dev version, also it's nice to see someone pick up on other people problems. :-)ak399g wrote:Ran into this error when using //p set:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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17:56:02: ACTION[ServerThread]: SAFR joins game. List of players: SAFR
Font size: 8 15
17:56:36: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=611 statically (pos=(24,35,3))
17:56:38: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=613 statically (pos=(27,43,63))
17:56:42: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=616 statically (pos=(39,40,15))
17:56:42: ACTION[ServerThread]: SAFR leaves game. List of players:
17:56:42: ERROR[main]: ServerError: LuaError: error: ....minetest/mods/worldedit/worldedit_commands/mark.lua:30: attempt to call field 'get_voxel_manip' (a nil value)
17:56:42: ERROR[main]: stack traceback:
Backreading, people say this error stems from not having the latest version of minetest. Do you mean latest /stable/ version, or latest /dev/ version?
lenkman1 wrote:Hey, is there a way to do //replace air stone bricks?? if not could you putt that in there? thanks
//replace name_of_block airdarthvader wrote:How do u get rid of a specific block?
JackGruff wrote:Could we please have the ability to remove blocks from a region? I'm not talking about making them air, I'm talking about deleting them such that the game regenerates them.
This would be useful to revert an area to its original state.
Thanks for your consideration.
-Jack.
sfan5 wrote:JackGruff wrote:
Could we please have the ability to remove blocks from a region? I'm not talking about making them air,I'm talking about deleting them such that the game regenerates them.
This would be useful to revert an area to its original state.
That is currently not possible using the Lua API
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