[Mod] JKMod [15.9.2013] [jkmod]

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JKMurray
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[Mod] JKMod [15.9.2013] [jkmod]

by JKMurray » Mon Aug 26, 2013 20:47

JKMod adds farming to Minetest including animals. Currently the items are:

Carrots, Corn, Grapes, Grapevines, Melons, Wine barrel, Wine bottle, Palm Tree, Conifere, Sheep, Chicken, Eggs, Cow, Milk, Cake, Leather.

Code: WTFPL
Textures: WTFPL
Mod dependencies: default
Download: https://github.com/JKMurray/JKFarming

Currently in progress: extending recipes.

UPDATE
Some guy thinks it's funny to spam the wiki and do everything to get it down. So I decided to move everything. It's now available on GitHub!

If you want to see the recipes, howto's etc, please check my YouTube-channel (JKMurray).
Last edited by JKMurray on Sun Sep 15, 2013 16:02, edited 1 time in total.
 

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by sfan5 » Mon Aug 26, 2013 20:51

Looks nice
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by PenguinDad » Mon Aug 26, 2013 21:01

Please make the download available as a zip.
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by PilzAdam » Mon Aug 26, 2013 21:35

Its nice to see videos promoting the Lua API, since its a core feature of Minetest.

The selectionbox problem I saw in your second video can be fixed by setting a selection_box field in the plant nodes, e.g. the default plants use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
selection_box = {
    type = "fixed",
    fixed = {-0.5, -0.5, -0.5,  0.5, -5/16, 0.5},
},
 

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by JKMurray » Wed Aug 28, 2013 19:40

PilzAdam wrote:Its nice to see videos promoting the Lua API, since its a core feature of Minetest.

The selectionbox problem I saw in your second video can be fixed by setting a selection_box field in the plant nodes, e.g. the default plants use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
selection_box = {
    type = "fixed",
    fixed = {-0.5, -0.5, -0.5,  0.5, -5/16, 0.5},
},


Ah thanks! I'll get to that!
 

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by JKMurray » Wed Aug 28, 2013 19:42

PenguinDad wrote:Please make the download available as a zip.


Just did. It will be downloadable from now in in Rar and Zip.
 

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by JKMurray » Sat Aug 31, 2013 22:19

UPDATE

The mod has been updated. Currently it has Carrots, Corn, Grapes, Melons and Sheep, plus everything that's needed to grow the items like Vineyards, the seeds and things like that.

The next version will add more recipes and craftable items so you can use the grown items.

Download, YouTube and wiki here: http://wiki.nowget.in
 

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by kaeza » Sat Aug 31, 2013 22:50

Would be nice if you provided a direct link (not a link to a download page) in the first post.
Also, what is the license for the mod?
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by Evergreen » Sat Aug 31, 2013 23:15

Looks like you are doing a great job. We need more minetest youtubers aside from chainlynx.
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by philipbenr » Sun Sep 01, 2013 14:33

could you add in chickens or a cow or something? It would make it an excellent mod
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by JKMurray » Sun Sep 01, 2013 15:12

philipbenr wrote:could you add in chickens or a cow or something? It would make it an excellent mod


Working on it. Chickens and cows are interesting for some reasons: eggs, milk, meat, things like that. They will be added very soon.
 

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by JKMurray » Sun Sep 01, 2013 15:32

kaeza wrote:Would be nice if you provided a direct link (not a link to a download page) in the first post.
Also, what is the license for the mod?


I'll put the link and the license there.
 

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by philipbenr » Sun Sep 01, 2013 16:23

I especially will like eggs. can make so many more recipes with eggs and actual milk. Thanks. :)
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by JKMurray » Tue Sep 03, 2013 20:37

UPDATE

Just added: Cows and some other trees. About the cow: it's a work in progress, it's even dumber than reallife cows. But it's a start!

If you want to see it in action and some explanation: check my YouTube-channel: JKMurray. Download is available in the wiki (version 3.9.2013)!
 

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by philipbenr » Tue Sep 03, 2013 22:59

awesome! This is a great mod!

:) +1
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by JKMurray » Wed Sep 04, 2013 21:02

UPDATE 4.9.2013
I updated the texturepack to support Misa's HD Texture pack. So if you're using the standard textures, some things will look different. If you want the whole deal, go to http://wiki.nowget.in and follow the guidelines over there.

Also, I added support for the Better HUD (and hunger)-mod, check the wiki to learn more about it.

The texture-conversion isn't complete yet, most of the blocks are done, but there's still a lot to do. I'll post updates as they come.
 

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by JKMurray » Sun Sep 08, 2013 13:44

UPDATE

Some guy thought it was fun to spam the wiki. So for now I had to put it out of its misery. Because I first want to handle that, the next update for JKFarming will be somewhere this week. I'm thinking about moving the mod to Github, so it's easier for everyone to download it.

In the next mod: some more live animals!
 

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by JKMurray » Sat Sep 14, 2013 20:19

UPDATE 14.9.2013
There's a new addition to our mod, called The Chicken. In the next update there will be a lot of recipes to use all the items the animals provide us with.

Also, I moved everything to GitHub (see the first post for more information). Howo's, updates and information is now provided in my videos about this mod.

YouTube: http://www.youtube.com/watch?v=J9KbgzsoZeE&list=SPOPOrFGdo6wi9bH9b9N5FBjO0JvRrb3jC

Subscribe to it to stay updated and learn how to use the mod!
 

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by JKMurray » Sun Sep 15, 2013 15:39

UPDATE 15.09.2013
Added eggs and sugar. So now you can have some delicous cake.

Youtube for this update: http://youtu.be/QBOmZZTjesc

The update is available on GitHub (see first post)
 

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by jenova99sephiros » Wed Sep 25, 2013 11:50

Great!
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by rubenwardy » Wed Sep 25, 2013 12:09

[h]Food version 2.0 Beta[/h]

I would like to alert you that the food mod now supports your mod
 

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by cHyper » Fri Oct 18, 2013 16:25

awesome mod...
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by nater6927 » Wed Nov 13, 2013 00:59

What do I name the file? It doesn't work.
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by rubenwardy » Wed Nov 13, 2013 08:50

Have you extracted it?

It is a mod pack, so I should not matter what it is called.

EDIT: and make sure that you get the folder inside the zip and use that, rather than just extracting the zip, because he did stupid things with github.
Last edited by rubenwardy on Wed Nov 13, 2013 08:52, edited 1 time in total.
 

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by general3214 » Wed Nov 13, 2013 15:33

rubenwardy wrote:he did stupid things with github

+1
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by CitroPotter » Wed Feb 05, 2014 09:48

Adding something like creepers, zombies etc. would be nice because PilzAdams mod of sand monster and etc is not nice enough.
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Re: [Mod] JKMod [15.9.2013] [jkmod]

by davidthecreator » Fri Sep 05, 2014 16:16

why does the items on your mod disapear when placed
 

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Re: [Mod] JKMod [15.9.2013] [jkmod]

by IamTrubz » Thu Oct 08, 2015 02:13

EDIT: Nevermind, my stupid self figured it out :D

Ok, so I have attempted changing the name - as the original name of the file is not working - and I have extracted all, drag and dropped, copy/pasted, cut (you name it, I did it). I disabled another mod that might be conflicting with this one. I have no idea what I am doing wrong, so please someone, help me? I keep getting this error:

Image
 

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Re: [Mod] JKMod [15.9.2013] [jkmod]

by Don » Thu Oct 08, 2015 17:37

Did you rename the folder?
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Re: [Mod] JKMod [15.9.2013] [jkmod]

by Sokomine » Thu Oct 15, 2015 04:08

I had some problems with this mod as well, and my local version doesn't seem to be running anymore either. What are you after in particular? If it's the mobs, then take a look at mobs_redo and mods that add mobs for those. As for farming, there where some nice videos on youtube about this jkmod. It's sad that it didn't get developed any further.
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