I think you achieved perfection with the most recent juncus, and I like the one a couple versions ago with the yellow in it even more. They are works of art, there is no part of me that doubts it is a real plant that somehow was translated into pixels. It is my favorite texture ever, even better than the ferns. I think the reason we struggle with perfecting the reedmace is that everyone knows what it looks like because it is such a common iconic plant, and so when aspects of your texture differ even slightly from people's memories of cattails, it is more obvious. That being said I think you have made huge progress on it, and it is more than good enough as it is. I actually really liked the sample 128x128 texture that you showed me as an example of how to chop up into 9 pieces. The greens were bolder and there was a yellow hue to them that is good. It might be too harsh when viewed in game, and so maybe halfway between that and your latest texture which is much softer hues would be a good compromise.
Edit: Whoa. I tried the textures from the 128x128 sample. They were way too bright, too neon. Have to go darker and softer for sure.
[spoiler=neon Reedmace]
![Image](https://dl.dropboxusercontent.com/s/6mti1fwyi0op1tc/neonCattails.jpg)