[Mod] Technic [0.4.16-dev] [technic]

derpswa99
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by derpswa99 » Mon Sep 16, 2013 03:06

Simplified technic? Anyone? Hello.... anyone?
 

feromonas
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by feromonas » Mon Sep 16, 2013 23:55

can you please tell me how to install and what are the mods
 

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webdesigner97
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by webdesigner97 » Thu Sep 19, 2013 13:35

The recipe of the windmill frame is the same as in my StreetsMod's steelsupport:

https://github.com/webdesigner97/streets/blob/master/steelsupport/init.lua#L13
Last edited by webdesigner97 on Thu Sep 19, 2013 13:42, edited 1 time in total.
 

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VanessaE
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by VanessaE » Thu Sep 19, 2013 22:50

Webdesigner, perhaps add recipes to cross-convert between the two?

Better would be to allow the windmill to use streets steel support objects in addition to technic's.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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webdesigner97
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by webdesigner97 » Fri Sep 20, 2013 11:11

VanessaE wrote:Webdesigner, perhaps add recipes to cross-convert between the two?

Better would be to allow the windmill to use streets steel support objects in addition to technic's.

1: What cross-convert? I don't understand :D

2: Maybe yes, but I wonder why this is needed at all. I'm building a windmill in medieval style and want to produce energy to make bread. But the frames look bad in it :/
 

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sicmind
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by sicmind » Fri Sep 20, 2013 15:59

ok so i have technics installed and all the dependcies also...but anytime i enable the subcat of technics..(the one i want the most) i get an error saying it cant find it....it will run everything else but not the exctual technic folder.
Please feel free to come enjoy the shops of Sicdonia..Cords 537 5 29 on Land Rush Server. (WIP)
 

deivan
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by deivan » Fri Sep 20, 2013 22:15

The workshop don't is working here. Is idle and after I put a tool he become "unpowered". :-o
 

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VanessaE
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by VanessaE » Fri Sep 20, 2013 23:07

you know, something like:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
    output = "streets:steel_support 4",
    recipe = {
        { "technic:wind_mill_frame", "technic:wind_mill_frame" },
        { "technic:wind_mill_frame", "technic:wind_mill_frame" }
    }
})

minetest.register_craft({
    output = "technic:wind_mill_frame 4",
    recipe = {
        { "streets:steel_support", "streets:steel_support"},
        { "streets:steel_support", "streets:steel_support"}
    }
})


In these recipes, four of either type of frame placed in a square produces four of the opposite type. This example is untested but should work as-is.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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VanessaE
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by VanessaE » Fri Sep 20, 2013 23:11

Sicmind: please do the following: Close the game if you have it open. Find and delete "debug.txt". Start the game. Make the problem happen again. Close the game. Find the new debug.txt that should have been created.

GO TO pastebin.com and copy & paste the new debug.txt to that site. Hit the submit button and give us the link from your address bar when the new page is done loading (it will be of the form, http:// pastebin.com/some_gibberish_here). Do not paste the actual debug text here, it's too big.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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webdesigner97
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by webdesigner97 » Sat Sep 21, 2013 09:10

VanessaE wrote:you know, something like:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
    output = "streets:steel_support 4",
    recipe = {
        { "technic:wind_mill_frame", "technic:wind_mill_frame" },
        { "technic:wind_mill_frame", "technic:wind_mill_frame" }
    }
})

minetest.register_craft({
    output = "technic:wind_mill_frame 4",
    recipe = {
        { "streets:steel_support", "streets:steel_support"},
        { "streets:steel_support", "streets:steel_support"}
    }
})


In these recipes, four of either type of frame placed in a square produces four of the opposite type. This example is untested but should work as-is.

Oh, ok :D thx!
 

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by Nore » Sat Sep 21, 2013 10:10

deivan wrote:The workshop don't is working here. Is idle and after I put a tool he become "unpowered". :-o

The tool workshop is now a MV machine.
 

deivan
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by deivan » Sat Sep 21, 2013 16:31

To bad, understood.
 

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sicmind
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by sicmind » Sat Sep 21, 2013 17:04

VanessaE wrote:Sicmind: please do the following: Close the game if you have it open. Find and delete "debug.txt". Start the game. Make the problem happen again. Close the game. Find the new debug.txt that should have been created.

GO TO pastebin.com and copy & paste the new debug.txt to that site. Hit the submit button and give us the link from your address bar when the new page is done loading (it will be of the form, http:// pastebin.com/some_gibberish_here). Do not paste the actual debug text here, it's too big.


ok i will do that thanks
Please feel free to come enjoy the shops of Sicdonia..Cords 537 5 29 on Land Rush Server. (WIP)
 

deivan
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by deivan » Sun Sep 22, 2013 17:55

I need a machine to convert between LV/MV/HV. With some loses, like 20 LV-> 5 MV -> 1 HV (1HV -> 4 MV -> 15 LV). :-o
 

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by Sokomine » Sun Sep 22, 2013 18:54

devian wrote:I need a machine to convert between LV/MV/HV. With some loses, like 20 LV-> 5 MV -> 1 HV (1HV -> 4 MV -> 15 LV). :-o

That machine is called "supply converter".
A list of my mods can be found here.
 

deivan
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by deivan » Sun Sep 22, 2013 23:11

Thanks.
 

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sicmind
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by sicmind » Wed Sep 25, 2013 17:03

sicmind wrote:
VanessaE wrote:Sicmind: please do the following: Close the game if you have it open. Find and delete "debug.txt". Start the game. Make the problem happen again. Close the game. Find the new debug.txt that should have been created.

GO TO pastebin.com and copy & paste the new debug.txt to that site. Hit the submit button and give us the link from your address bar when the new page is done loading (it will be of the form, http:// pastebin.com/some_gibberish_here). Do not paste the actual debug text here, it's too big.




http://pastebin.com/2mPYsLCa here is link to the debug from when i try to run technics

ok i will do that thanks
Please feel free to come enjoy the shops of Sicdonia..Cords 537 5 29 on Land Rush Server. (WIP)
 

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by ShadowNinja » Wed Sep 25, 2013 19:29


You need a very recent build of Minetest from git to use the master branch. Minetest stable and old git versions won't work.
Either update your version of Minetest or use the version of technic in the "stable" branch. (See the link in the first post)
I play on my Minetest server and VanessaE's.
The best way to contact me is usually IRC (InchraNet, freenode).
 

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sicmind
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by sicmind » Sat Sep 28, 2013 22:31

Shadow wrote:

You need a very recent build of Minetest from git to use the master branch. Minetest stable and old git versions won't work.
Either update your version of Minetest or use the version of technic in the "stable" branch. (See the link in the first post)


thanks
Please feel free to come enjoy the shops of Sicdonia..Cords 537 5 29 on Land Rush Server. (WIP)
 

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ShadowNinja
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by ShadowNinja » Fri Oct 04, 2013 20:16

Nice Hybrid Dog.
Could you possibly make a pull request on technic with this?
Edit: And use the vector helpers. Eg, vector.round(pos).
Last edited by ShadowNinja on Fri Oct 04, 2013 20:18, edited 1 time in total.
I play on my Minetest server and VanessaE's.
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by Dragon95 » Sun Oct 06, 2013 19:38

I have a question is anywere a to-do list for this fantastic mod when no then is this a feature request :)
 

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by jeffrash » Mon Oct 07, 2013 01:53

So, Landrush just updated technics and now my HV to MV convertors are not working anymore. What can I do?
 

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fairiestoy
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by fairiestoy » Mon Oct 07, 2013 17:39

jeffrash,
please check our server topic. trukoil and several other members mentioned that the conversion works, but:
a) Is not shown with any values within the switching station
b) MV battery boxes are not charging and not charging contents in it
So if you just want to use for example the workshop or furnaces, then go ahead.
Interesting about new things is, to figure out how it works ...
 

derpswa99
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by derpswa99 » Mon Oct 07, 2013 19:37

Technic LITE anyone? Simplified? Keeping only the essentials? Anyone..... hello?
 

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by Pitriss » Mon Oct 07, 2013 22:46

I just want to leave message for that one who messed up whole technic so badly. That reworked version is one big product of brain damage.. Changing half of recipes in way that whole technic can be setted up in half of day? Where is some challenge?

And completely different reactor, when alot of players have build older version of reactor, is pure madness.. Nowhere was notice for server admins to not update.. Someone went really crazy.

This new technic breaks whole gameplay on landrush server, and I believe landrush is not only server which is damaged by new, screwed up technic.

Sorry guys but this is really one big mistake.. You should revert that to old code and start from scratch.. This version fixed some bugs and breaks whole servers gameplay.. how i can call that? I have no other words than brain damage..
Last edited by Pitriss on Mon Oct 07, 2013 22:47, edited 1 time in total.
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I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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by jojoa1997 » Mon Oct 07, 2013 22:56

Pitriss wrote:I just want to leave message for that one who messed up whole technic so badly. That reworked version is one big product of brain damage.. Changing half of recipes in way that whole technic can be setted up in half of day? Where is some challenge?

And completely different reactor, when alot of players have build older version of reactor, is pure madness.. Nowhere was notice for server admins to not update.. Someone went really crazy.

This new technic breaks whole gameplay on landrush server, and I believe landrush is not only server which is damaged by new, screwed up technic.

Sorry guys but this is really one big mistake.. You should revert that to old code and start from scratch.. This version fixed some bugs and breaks whole servers gameplay.. how i can call that? I have no other words than brain damage..
Thats cause technic changes was mainly discussed on VanessaE's server. I think
Coding;
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3X debugging
12X tweaking to be just right
 

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by PilzAdam » Tue Oct 08, 2013 14:59

derpswa99 wrote:Technic LITE anyone? Simplified? Keeping only the essentials? Anyone..... hello?

Seems like a good idea. IMO technic is very bloated...
 

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by mauvebic » Tue Oct 08, 2013 16:57

derpswa99 wrote:Technic LITE anyone? Simplified? Keeping only the essentials? Anyone..... hello?


Been asking for this for months, something that doesn't depend on half a dozen mega-mods.
"Fuck the hat." - Paulie Gualtieri
 

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LionsDen
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by LionsDen » Tue Oct 08, 2013 20:20

Well, there is ICTools and Voltbuild. ICTools doesn't have a furnace or many other things and voltbuilds furnace is extremely slow even with overclockers.
 

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by Jktu » Tue Nov 05, 2013 19:41

I have a problem with technic mod. If I try to start a game with enabled concrete and extranodes (included in this mod) the application will crush with error:
"..\..\src\minetest\src\nodedef.cpp:500: CNodeDefManager::set: Assertion 'c <= 0xfff' failed."
 

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