Converting minecraft classic to minetest?

Loadable maps as opposed to OldCoder's zoomable maps
socramazibi
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by socramazibi » Sun Feb 17, 2013 20:30

sfan5 wrote:This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full


Thanks
Forgive my English, but it is the translator of google.My Spanish.
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Sokomine
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by Sokomine » Mon Feb 18, 2013 18:05

sfan5 wrote:I was able to import a 128x128x128 level (with dirt) without problems.
I flew around in the air to generate chunks and I set P1 at around -30.

That requires some flying around. And if you forget a spot, that part of the map won't be imported :-( I really think we need to go to the database level to do this in a more meaningful way. A function withhin the game that would allow to set one chunk in one go without that chunk having been generated in the first place and later flooded with dirt/filled with gras would be helpful as well.
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sfan5
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by sfan5 » Tue Feb 19, 2013 14:19

Sokomine wrote:
sfan5 wrote:I was able to import a 128x128x128 level (with dirt) without problems.
I flew around in the air to generate chunks and I set P1 at around -30.

That requires some flying around. And if you forget a spot, that part of the map won't be imported :-( I really think we need to go to the database level to do this in a more meaningful way. A function withhin the game that would allow to set one chunk in one go without that chunk having been generated in the first place and later flooded with dirt/filled with gras would be helpful as well.

If you forget a spot, you can go to the spot which wasn't imported and run //load again
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Niften
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by Niften » Sat Sep 21, 2013 18:28

sfan5 wrote:
socramazibi wrote:
sfan5 wrote:Where did you take the level.dat file from?


I created a map with minecraft, an empty map. Then I copied the level.dat.

Files when creating the map.

[...]

This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full

Wouldn't it be possible to, with the new launcher, run a minecraft full map with classic which would automatically convert it to classic? As long as the build doesn't have minecraft full blocks then it should be fine..
 

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sfan5
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by sfan5 » Sat Sep 21, 2013 19:05

Niften wrote:
sfan5 wrote:
socramazibi wrote:
I created a map with minecraft, an empty map. Then I copied the level.dat.

Files when creating the map.

[...]

This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full

Wouldn't it be possible to, with the new launcher, run a minecraft full map with classic which would automatically convert it to classic? As long as the build doesn't have minecraft full blocks then it should be fine..

I have a Minecraft (Full) to Minetest converter:
https://forum.minetest.net/viewtopic.php?id=6007
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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