[Server] VanessaE's Survival Server [git/dev]

pandora
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by pandora » Thu Sep 19, 2013 19:19

add me please my nick is pandora13
 

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VanessaE
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by VanessaE » Thu Sep 19, 2013 22:41

Pandora, please sign onto the sever once first so it knows you.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Lemon
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by Lemon » Sat Sep 21, 2013 11:46

Hi, can i have interact? my nick is Lemon
 

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VanessaE
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by VanessaE » Sat Sep 21, 2013 13:00

Interact granted for Lemon and pandora13.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Rancon
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by Rancon » Sat Sep 21, 2013 13:16

Vanessa, I've created an ores mod, and I will create some more features for it. Could it maybe be added in the future?
Any tips on blender, gimp, or codea?
 

Cole_Moore
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by Cole_Moore » Sat Sep 21, 2013 16:41

May I have interact Username:Cole_Moore
 

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VanessaE
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by VanessaE » Sat Sep 21, 2013 23:11

Rancon, it depends on what the ores are, we already have quite a few.

Interact granted for Cole_Moore.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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VanessaE
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by VanessaE » Mon Sep 23, 2013 00:36

Since no one plays on my Creative server (https://forum.minetest.net/viewtopic.php?id=4057) much anymore, I propose merging its map with that of this server. This server's map will remain at the center of the world, while the Creative server's map will be positioned such that its spawn building is approximately 6.6 km west-southwest of the Survival's spawn.

[combined-maps image deleted since we're not gonna actually do this]

No structures will be lost or damaged on either map.

The following changes will occur:
* Player inventories from the Creative server will be emptied out.
* All player accounts on the Creative server will be transferred to this server.
* All Creative players' privileges will be reset to the defaults found on this server.

* Travelnet and areas mod protection data will be offset to follow the repositioning of the Creative map, but I can't guarantee I'll get this right. If someone can write a script that will do this, I'd appreciate it.

I'd like to hear everyone's opinions, but I'm leaning pretty heavily toward merging the maps.
Last edited by VanessaE on Sun Sep 29, 2013 14:51, edited 1 time in total.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Rancon
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by Rancon » Mon Sep 23, 2013 00:39

PCGFM People Can Get Free Materials fromdestroyingthecreativebuildings.
Any tips on blender, gimp, or codea?
 

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VanessaE
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by VanessaE » Mon Sep 23, 2013 00:40

All creative buildings will be protected.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Inocudom
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by Inocudom » Mon Sep 23, 2013 00:47

If the two maps are combined, then there would need to be two player classes. Creative mode players would have to be incapable of dropping anything or putting anything in a chest.

Survival mode players would work as normal, though they should not be able to build in the creative zone, nor should creative players be able to build in the survival zone.

Once a player decides to be creative or survival, the decision should be permanent for all eternity.
 

twoelk
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by twoelk » Mon Sep 23, 2013 00:51

woa Inocudom ist that satirical or sarcastic? I don't think eternity applies to anythng connected with Minetest, except for the waiting for the next stable release of course.
 

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by Inocudom » Mon Sep 23, 2013 01:01

Eternity in the sense that the players can't change their minds once they decide. Keeps cheating down.
 

twoelk
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by twoelk » Mon Sep 23, 2013 01:33

From the technical side I think this project is rather exciting
- but -
from the gameplay side I really don't know and feel somewhat uneasy.

Survival and Creative are very different concepts. In creative mode you get, among other builds, resource expensiv experiments, proof of concept builds and large carefully designed builds in the best material available. In survival mode you spend most of the time hunting or mining for resources and you build from what you get, so you get more cobblestone buildings and less color with most builders. Having played a little on other servers, survival seems to boost more interaction between the players - in good and bad senses. People help each other more but resources also become more valueable and tempting to be stolen or hoarded.
One reason for the street material used on survival for example was that it was cheap and not much worth stealing.

I would have never build some of the stuff on creative if I had had to mine the stuff first. On the other hand survival has forced me to pay more attention to the machinery in technic. I still favor some zoning concept as I have great difficulties to decide for one version. I want to build all over the place whenever I find interresting scenery or interact with anyone I fancy for the given moment and not be forced to stay in my zone and play with my people just beeing a tourist in the other zone. The nations part is one of the things I have difficulties on Waterworld with. I don't want to build on my given plot, I want to build whenever the landscape suggests it to me.

Maybe the creative world could be surrounded by some wide body of water as an island in a large lake. Some customs post at the ferry could force you to empty your inventory when crossing the water. Cleaning water as an clear-objects-in-my-pockets zone. Haven't got a clue how this could be coded though.

As I said above, I think this may be an interesting and usefull project but I deffinitly don't like the having to decide for a fraction suggestion. Sorry Inocudom, though a classes mod as such might be quite usefull.
 

LazyJ
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by LazyJ » Mon Sep 23, 2013 16:19

twoelk wrote:...Survival and Creative are very different concepts. In creative mode you get, among other builds, resource expensiv experiments, proof of concept builds and large carefully designed builds in the best material available. In survival mode you spend most of the time hunting or mining for resources and you build from what you get, so you get more cobblestone buildings and less color with most builders.


I agree with twoelk.

I enjoy coming to the Creative server, when I can, because of the unlimited access to materials and the creative builds. One way to look at low player volume is to see it as less griefers and less admin hassles. A handful of well behaved, creative builders is more enjoyable to have around than having to police a horde of marauders day after day.

That said, Vanessa is the one who has the maintenance headaches that come with operating a server, and if combining the two servers would reduce the maintenance work load for her, then that would be the practical thing to do.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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aracnus
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by aracnus » Mon Sep 23, 2013 22:10

twoelk wrote:From the technical side I think this project is rather exciting
- but -
from the gameplay side I really don't know and feel somewhat uneasy.
.........
Maybe the creative world could be surrounded by some wide body of water as an island in a large lake. Some customs post at the ferry could force you to empty your inventory when crossing the water. Cleaning water as an clear-objects-in-my-pockets zone. Haven't got a clue how this could be coded though.


I agree with all twoelk words. And inspired by this part, I was thinking if was possible to surround the creative area with invisible blocks that don't allow anyone in and out. Then make a portal (like the travelnet) that clears user's inventory when he/she pass through. This way, we could have the merge, it would have little visual impact (because of the transparency) and will prevent griefers from destroy creative buildings.

But the great question is: is that possible? :-)
 

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Dan Duncombe
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by Dan Duncombe » Tue Sep 24, 2013 18:02

Can you set this as my skin please? Thanks.
Image
EDIT: How it looks...
Image
Last edited by Dan Duncombe on Tue Sep 24, 2013 18:05, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Rancon
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by Rancon » Tue Sep 24, 2013 22:01

aracnus wrote:
twoelk wrote:From the technical side I think this project is rather exciting
- but -
from the gameplay side I really don't know and feel somewhat uneasy.
.........
Maybe the creative world could be surrounded by some wide body of water as an island in a large lake. Some customs post at the ferry could force you to empty your inventory when crossing the water. Cleaning water as an clear-objects-in-my-pockets zone. Haven't got a clue how this could be coded though.


I agree with all twoelk words. And inspired by this part, I was thinking if was possible to surround the creative area with invisible blocks that don't allow anyone in and out. Then make a portal (like the travelnet) that clears user's inventory when he/she pass through. This way, we could have the merge, it would have little visual impact (because of the transparency) and will prevent griefers from destroy creative buildings.

But the great question is: is that possible? :-)

From what I've seen on other mods, probably. Make sure it is VVVEEEERRRY far from spawn.. possibly attempt to compile a version where the blocks go past 31000
Any tips on blender, gimp, or codea?
 

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VanessaE
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by VanessaE » Wed Sep 25, 2013 00:46

Skin installed for Dan.

Rancon, that would be impossible as that is a fundamental limit of the engine. It's more than sufficient to separate the maps by few kilometers.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Dan Duncombe
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by Dan Duncombe » Wed Sep 25, 2013 06:34

VanessaE wrote:Skin installed for Dan..

Thanks
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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Rancon
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by Rancon » Wed Sep 25, 2013 22:46

VanessaE wrote:Skin installed for Dan.

Rancon, that would be impossible as that is a fundamental limit of the engine. It's more than sufficient to separate the maps by few kilometers.

Heh :) oops..
Any tips on blender, gimp, or codea?
 

Michael Eh?
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by Michael Eh? » Thu Sep 26, 2013 02:43

I've added a few telnet boxes along Centre Road to save myself and people time walking. Currently there is three; Central (0,x,0), UnderLake (-750,x,0) and intersection of Spawn Road East and South Centre Road. I plan another at the end of Spawn Road East where it would be good site for a town.

UnderLake is good for people to build in that area. I asked Sokomine to build a store there. I plan to build a cafe. No blocking the road or entrance to Lake under Underlake. There is to be road north-south of Underlake which will take time since I'm concentraiting on mob proofing my builds on creative.

One question on the merge... will we own our locked chests and telnet boxes when they are transferred to the new map?
 

Michael Eh?
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by Michael Eh? » Thu Sep 26, 2013 02:52

Oh yeah... can I get this skin installed... Kirito-kun from Sword Art Online.

Image
 

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VanessaE
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by VanessaE » Thu Sep 26, 2013 06:24

Skin installed for MichaelEh.

Ownership of things like chests, doors, etc. will remain unchanged, as I'll be merging the two servers' auth.txt files if I merge the maps.

As an aside, sorry for the downtime tonight. Minor hardware issue required a couple of reboots to sort out.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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jojoa1997
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by jojoa1997 » Thu Sep 26, 2013 12:10

So for the 2 maps. Will we ba able to switch between maps?
Edit:Could you add 0gb.US's more chests mod.
Topic- https://forum.minetest.net/viewtopic.php?id=4366
Download(one in post doesn't work so use this) https://dl.dropboxusercontent.com/u/65428713/chests_0gb_us%20(24-01-2013).zip
Last edited by jojoa1997 on Thu Sep 26, 2013 12:13, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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VanessaE
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by VanessaE » Thu Sep 26, 2013 13:18

No, the server has enough types of chests.

Anyways, if I merge the maps, it'll just be a small matter of walking far enough. They'll be combined into a single, normal world.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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jojoa1997
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by jojoa1997 » Thu Sep 26, 2013 16:58

VanessaE wrote:No, the server has enough types of chests.

Anyways, if I merge the maps, it'll just be a small matter of walking far enough. They'll be combined into a single, normal world.
Ah OK. Also just realized that people could put stuff in a WiFi chest in creative and then take it out in survival.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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VanessaE
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by VanessaE » Fri Sep 27, 2013 15:00

I've decided it is best to NOT merge the two servers. It occurred to me today that the two are simply too different in nature to merge them.

Meanwhile: Added Blockmen's pyramids mod!
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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jojoa1997
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by jojoa1997 » Fri Sep 27, 2013 15:54

VanessaE wrote:I've decided it is best to NOT merge the two servers. It occurred to me today that the two are simply too different in nature to merge them.

Meanwhile: Added Blockmen's pyramids mod!
cool. Now I just need to move one to my desert ranch
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Rancon
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by Rancon » Sat Sep 28, 2013 03:00

VanessaE wrote:I've decided it is best to NOT merge the two servers. It occurred to me today that the two are simply too different in nature to merge them.

Meanwhile: Added Blockmen's pyramids mod!

To both things: YESS!!!
Any tips on blender, gimp, or codea?
 

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