twoelk wrote:...Survival and Creative are very different concepts. In creative mode you get, among other builds, resource expensiv experiments, proof of concept builds and large carefully designed builds in the best material available. In survival mode you spend most of the time hunting or mining for resources and you build from what you get, so you get more cobblestone buildings and less color with most builders.
twoelk wrote:From the technical side I think this project is rather exciting
- but -
from the gameplay side I really don't know and feel somewhat uneasy.
.........
Maybe the creative world could be surrounded by some wide body of water as an island in a large lake. Some customs post at the ferry could force you to empty your inventory when crossing the water. Cleaning water as an clear-objects-in-my-pockets zone. Haven't got a clue how this could be coded though.


aracnus wrote:twoelk wrote:From the technical side I think this project is rather exciting
- but -
from the gameplay side I really don't know and feel somewhat uneasy.
.........
Maybe the creative world could be surrounded by some wide body of water as an island in a large lake. Some customs post at the ferry could force you to empty your inventory when crossing the water. Cleaning water as an clear-objects-in-my-pockets zone. Haven't got a clue how this could be coded though.
I agree with all twoelk words. And inspired by this part, I was thinking if was possible to surround the creative area with invisible blocks that don't allow anyone in and out. Then make a portal (like the travelnet) that clears user's inventory when he/she pass through. This way, we could have the merge, it would have little visual impact (because of the transparency) and will prevent griefers from destroy creative buildings.
But the great question is: is that possible? :-)
VanessaE wrote:Skin installed for Dan.
Rancon, that would be impossible as that is a fundamental limit of the engine. It's more than sufficient to separate the maps by few kilometers.
Ah OK. Also just realized that people could put stuff in a WiFi chest in creative and then take it out in survival.VanessaE wrote:No, the server has enough types of chests.
Anyways, if I merge the maps, it'll just be a small matter of walking far enough. They'll be combined into a single, normal world.
cool. Now I just need to move one to my desert ranchVanessaE wrote:I've decided it is best to NOT merge the two servers. It occurred to me today that the two are simply too different in nature to merge them.
Meanwhile: Added Blockmen's pyramids mod!
VanessaE wrote:I've decided it is best to NOT merge the two servers. It occurred to me today that the two are simply too different in nature to merge them.
Meanwhile: Added Blockmen's pyramids mod!
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