
Zaraki wrote:Can't find any pyramids and i really search them :
"image"
and more but can't post more than 1 link
how can I modify the number of pyramids ? To make it less rare
edit: found 1 but I can't open the chest and there's sand in the pyramid
http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png
Zaraki wrote:Can't find any pyramids and i really search them :
"image"
and more but can't post more than 1 link
how can I modify the number of pyramids ? To make it less rare
edit: found 1 but I can't open the chest and there's sand in the pyramid
http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png
BlockMen wrote:Neuromancer wrote:What would I need to do to the init.lua to increase the frequency of pyramids spawning?
In version 0.2 you can lower the 17 in line 111 to spawn more pyramids. But i wouldnt recommend that...
george90867 wrote:the same happend to me
Neuromancer wrote:@Blockmen: You are able to use dropbox to display images in your posts. The [url/image] syntax I used to use with omploader does not work with dropbox. What syntax do you use to get the images to appear?
chlue wrote:Hello,
I had the same issue with not being able to open the chest. This was with 0.4.7 and after downloading minetest git from yesterday and building 0.4.8dev the chest could still not be opened. I then erased the sql database of the map so that the map is recreated and and then everything worked fine.
--> The code which creates the chest seem to not work correctly on 0.4.7
jojoa1997 wrote:Can I use this in overcraft origins?
OK well WTFPL means that I can ask if I want. :PBlockMen wrote:jojoa1997 wrote:Can I use this in overcraft origins?
WTFPL->"Do What The Fuck You Want To" includes using in a game ;)
BlockMen wrote:Zaraki wrote:Can't find any pyramids and i really search them :
"image"
and more but can't post more than 1 link
how can I modify the number of pyramids ? To make it less rare
edit: found 1 but I can't open the chest and there's sand in the pyramid
http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png
The sand can sometimes appear in pyramids, but IMO that is more like a feature. The issue with the chest is unknown so far. What version of Minetest and of this mod are you using?
Zaraki wrote:BlockMen wrote:Zaraki wrote:Can't find any pyramids and i really search them :
"image"
and more but can't post more than 1 link
how can I modify the number of pyramids ? To make it less rare
edit: found 1 but I can't open the chest and there's sand in the pyramid
http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png
The sand can sometimes appear in pyramids, but IMO that is more like a feature. The issue with the chest is unknown so far. What version of Minetest and of this mod are you using?
I use Minetest in 0.4.7 and i tested the 2 versions of pyramids, I didn't find pyramids with 1 version but find one and can't open the chest with the other version
default
farming?
Wuzzy wrote:In depends.txt there is just “default” but your mod also depends on “farming”, because farming:bread can be found in the chest. If one plays only with default loaded but nothing else, one is gonna see that stupid “unknown item” icon.
But this dependency could easily be turned into an optional dependency if you check with minetest.get_modnames wheather farming is loaded or not and do or don’t add bread, respectively.
The depends.txt line must then read like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
default
farming?
(question mark declares “farming” an optional dependency)
Nice idea though. :-)
Dan Duncombe wrote:Wuzzy wrote:In depends.txt there is just “default” but your mod also depends on “farming”, because farming:bread can be found in the chest. If one plays only with default loaded but nothing else, one is gonna see that stupid “unknown item” icon.
But this dependency could easily be turned into an optional dependency if you check with minetest.get_modnames wheather farming is loaded or not and do or don’t add bread, respectively.
The depends.txt line must then read like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
default
farming?
(question mark declares “farming” an optional dependency)
Nice idea though. :-)
But farming comes with minetest_game anyway...


Bas080 wrote:Maybe you can use textures of gods mod i haven't finished. https://github.com/bas080/OCD/tree/master/mods/gods
Neuromancer wrote:Awesome update. Is it possible to increase the frequency of them by changing a value like in version .2?
if math.random(0,18) < 12 then return end
Maybe you could make this a setting, or at least put a comment in the lua file on how to do it, cuz I'm going to keep asking you every time there's a new release :)
I might ask sapier for camels. They would go awesome with this mod.
while (minetest.get_node_or_nil(p2) and (minetest.get_node_or_nil(p2).name == "air")) do
VanessaE wrote:This crash happened today (using v0.3 of the mod, via Minetest from git pulled one or two days ago):
-snip-
Wuzzy wrote: I don’t like it that you called them just “Sandstone”, too. You should give them different names in order to keep them apart.
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
end
endlocal stacks
if minetest.get_modpath("treasurer") ~= nil then
stacks = treasurer.select_random_treasures(3,7,9)
else
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
stacks = {{name=stuff.name, count = math.random(1,stuff.max)}}
end
end
for s=1,#stacks do
if not inv:contains_item("main", stacks[s]) then
inv:set_stack("main", math.random(1,32), stacks[s])
end
end


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