twoelk wrote:I still think the merging of some map Idea most exciting and usefull. I would love to see some non-ingame tool made based on that idea. Some sort of map-database manipulating tool could solve more issues. It could have the following functions:
twoelk wrote:1. Read all map database versions.
(This should include all Minetest versions and all database backends)
twoelk wrote:2. Abbility to analyse maps and show all sorts of information and statistics.
(For example: Show seed and other mapgenerating related information. Display maximum extent of the map in all directions including up and down. List of all types of nodes present on the map and maybe a list of all mods needed to display the map correctly. Search for certain nodes and list generating of the results; such as a list of all Travelboxes or Landclaimblocks with coordinates. Search for and analysing of database corruption. ... and much more)
twoelk wrote:4. Related to above the possability to convert the basic map information between map and database versions.
(Tools to fix corrupted data among others such as clearobjects commands or fix crash related issues or fix import faillures or ...)
twoelk wrote:5. Tools to import into maps on a large scale
(such as merge maps, import map sections or certain chunks, import data from other formats such as WE schematics or maybe in the future other voxel-world data. To aid this maybe tools to compare maps and their nodes to find conflicts before attempting an import or merge.)
twoelk wrote:Although this might be the wrong thread I think there is much potential in the map merging experiments and the information should be presented somewhere. Maybe a mapmerging thread should be started to gather more experience all in one location.
Sokomine wrote:This server doesn't use the landrush mod - it uses the areas mod, which in turn is based on node_ownership. All you get here if you dig in protected areas is a message. So no need to be afraid of picking flowers or digging :-)
Most of us do care a lot about nice scenery, so firing TNT on the ground or cutting down trees without replanting them/leaving a tree wreck might at least be frowned upon.
why not set bedrock to be from 100 to -100VanessaE wrote:Added ShadowNinja's bedrock mod (generates down at -30912 where it belongs).
I was joking. 100-(-100) would make your server unplayableVanessaE wrote:Because bedrock is traditionally the "bottom" of the world in these sorts of games. In real life, of course, it goes from about 10 meters below the surface, or more (depending on the terrain), all the way down to the magma layer.
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