# Offset, scale, spread factor, seed offset, number of octaves, persistence
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
rubenwardy wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
Wuzzy wrote:rubenwardy wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
I guess many non-programmers here do not know what these words mean.
What do these words mean?
I would like to include the information on the Wiki. :-)
the mapgen king is hereparamat wrote:#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
The 'spread factor' is the 3 numbers in brackets.
Those numbers are in nodes (or metres) and very roughly define the maximum scale of that perlin structure.
So the spread factor of the biome perlin noise is very roughly the maximum size in nodes of the biomes.
To make biomes twice as big try (500, 500, 500).
There are 3 numbers to enable setting the maximum structure scale independantly for x y and z. So you could create biomes stretched in the z direction by using (250, 250, 500).
See Casimir's nodetest game for perlin parameters that create larger biomes and larger scale terrain.
jojoa1997 wrote:the mapgen king is here
paramat wrote:Yes by adjusting the perlin noise parameters, which mapgen, v6, v7 or indev?
# Offset, scale, (spread factor in x, y, z), seed offset, number of octaves, persistence
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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