No I meant the tiny dots of green. Algea?jojoa1997 wrote:The circles are lily pads
BrandonReese wrote:Neuromancer wrote:I'm not sure sticks float on water.
Most wood floats.
Neuromancer wrote:Something about the twigs bothered me. The fact that they were all perfectly centered in the node just looked fake to me. So I slid them over to the edge of the node. I was hoping to get the effect of multiple twigs joined together to make one large twig. Instead what I got was what looked like a long twig that got stepped on an broken, but still a cool effect. And not so centered on the node they look more natural. But I also got 2 random pixels on the sides of the nodes. At first I thought this looked bad like a glitch, but when approaching the twigs from far away, it looks like all kinds of random natural twig debris on the ground. Try it out. Change the texture names to use the 3 "e" textures e.g. trunks_twig_1e. I'm not saying this is perfect, some glitches need to be ironed out, but I really like the look of it! Try it out, start wandering around seeing all the random debris on the ground and let me know what you think.
Mossmanikin wrote:Feel free to add what you've done so far. :)
Just change textures/code, we can always roll back to a previous version in case it doesn't work.
I'm busy doing stuff not related to minetest at the moment, so I'll probably not add anything the following couple of days.
Generally I'd say: the three of us just add and change stuff if we think it's a good idea, and in case it turns out it wasn't, well, we still have the older version, right?
VanessaE wrote:
Side note: Could you change the filename of the texture being used for the "leaves" in these bushes, so I can texture them separately in HDX?
Neuromancer wrote:Ok I did check in my changes, but I saved your original textures with an "o" at the end if you want them back. I also bumped up the number of twig textures from 3 to 4 in the nodes.lua. My change makes the twigs look totally random, Some really long, some really short, some twisted and angled. It adds a lot of variety but also can look a little chaotic. This is an experiment, but you told me to go for it. Thoughts?
VanessaE wrote:Meanwhile, I suggest using a flat nodebox for the moss. The signlike drawtype makes it "float" above the object it sits on, which looks kinda odd on the trees.
Mossmanikin wrote:I tested the mod with your changes.
Sometimes it really looked like there was something missing. Some straight edges made the twigs look incomplete.
However, because of your changes I was convinced that we needed some more twigs and some huge ones too.
Therefore I used the old three small twigs again and used your textures to make another small one and two huge ones.
It's still not "perfect", but I think it looks better than before. Feel free to experiment further with it.
I also took a look at the new shapes of the branches and bushes.
Look much better now. Good job.
Neuromancer wrote:Yes your addition of large twigs looks really good. What I do see on land now sometimes is super small twigs (which I love), but I never see them in water. I think you need to incorporate a few really small thin twigs that aren't centered in the middle of the node and all will be good. These look like debris, which is actually the most common kind of twig that you see in nature. Nature loves small debris. It doesn't like things centered, and it doesn't like them all of similar size. You might even want to incorporate some of these small debris twigs in other nodes with larger twigs already on them.


VanessaE wrote:fwiw, since you use plants_lib, the plantlife modpack's flowers_plus mod has four lilypad textures at different rotations (a total of 16 rotations when combined with simple facedir), and it also generates "seaweed" along shorelines.

Neuromancer wrote:I added lilypads that spawn along the shore near grass. There are some things that need to be changed. Signlike needs to be changed to nodebox. Settings and the naming and location in Trunks may need to change based on what Vanessa, MM and EG think. also it may hit performance too hard when generating new terrain. But the look and overall effect is pretty much exactly what I wanted. Feel free to tweak and improve any and all aspects of this.
https://dl.dropboxusercontent.com/s/541wapym6vxifp0/LillyPadPic2.jpg
Neuromancer wrote:VanessaE wrote:fwiw, since you use plants_lib, the plantlife modpack's flowers_plus mod has four lilypad textures at different rotations (a total of 16 rotations when combined with simple facedir), and it also generates "seaweed" along shorelines.
I haven't seen much seaweed yet, but that's maybe because I create and dump worlds so quickly because I'm mostly testing stuff. Does it grow on land, or on the surface of the water?
I'm trying to get the effect of many lilypads in clusters together along the shores. The current lilypads seem to be randomly distributed over the water. The other thing is that they seem to accumulate over time. Very scarce at first and then overpopulation later.
I'd sooner have more tightly controlled populations. With a bunch at the beginning, and slowly being added back after being harvested back to some maximum value. Maybe I could fork and customize the flowers_plus mod to do this, and use my textures with many small pads rather than 1 big one.
Vanessa, do you like these ideas and would you be interested in incorporating these changes into the flowers_plus mod, or should I work these into undergrowth?
Maybe we just use those and add a few smaller ones in a similar style and some algae at the water surface?
Mossmanikin wrote:Made an attempt to bridge the gap between the different lily pad textures.
Edited the textures of both along_shore and flowers_plus.
Feel free to play with it.

Melkor wrote:
beautiful screenshots! Bravo!
Neuromancer wrote:Melkor wrote:
beautiful screenshots! Bravo!
Glad you like them. For a list of mods used check here:
https://forum.minetest.net/viewtopic.php?id=7027
You'll find all kinds of awesome views with these mods.

VanessaE wrote:I like the tweaked waterlily textures as well as the added varieties of those and algae/seaweed.
VanessaE wrote:Pull requests against Plantlife welcome. ;-)
As an aside, I've just added undergrowth and dryplants to my servers.
JackGruff wrote:Everything in this mod looks amazing... except for the bushes.
If you look at a real life bush, the root trunk has twigs branching off and sprouting the leaves. With this mod, it looks like someone took all the leaves off, shaved the bush flat on top, layed a glass surface on top and drop the leaves back on.
I suggest a block between the two you currently have, that contains both the roots and the leaves. This way, the termination of the twigs won't be so sudden.
But anyhow, keep up the good work!
-Jack
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