PilzAdam wrote:Minetest mods wont work in Minecraft, so if that isnt a typo in your post then you are probably in the wrong forum.
Menche wrote:For a run-in-place build, there should be a folder named "mods" right in the top of the folder that was extracted. If there isn't, create it; mods go in there. After installing the mods, enable them by clicking "configure" after creating a world
1-place unzipped mod in minetest/mods
2- run minetest and make a world
3- then select that world and click the configure button in the bottom right
4- click a mod either on the check box or enable modpack
5-play gamejojoa1997 wrote:I miss the days when you put the mod in the folder and then played. Anyways for run in place installation
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
1-place unzipped mod in minetest/mods
2- run minetest and make a world
3- then select that world and click the configure button in the bottom right
4- click a mod either on the check box or enable modpack
5-play game
CrunchyCandyBar wrote:jojoa1997 wrote:I miss the days when you put the mod in the folder and then played. Anyways for run in place installation
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
1-place unzipped mod in minetest/mods
2- run minetest and make a world
3- then select that world and click the configure button in the bottom right
4- click a mod either on the check box or enable modpack
5-play game
1- how?
2-5- I can do that.
Remaining question is, basically, how do the mods go into the mods folder area thingy in my computer?
Dan Duncombe wrote:CrunchyCandyBar wrote:jojoa1997 wrote:I miss the days when you put the mod in the folder and then played. Anyways for run in place installation
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
1-place unzipped mod in minetest/mods
2- run minetest and make a world
3- then select that world and click the configure button in the bottom right
4- click a mod either on the check box or enable modpack
5-play game
1- how?
2-5- I can do that.
Remaining question is, basically, how do the mods go into the mods folder area thingy in my computer?
Right click and press extract, then copy and paste into the mods folder.
Topywo wrote:Afaik after choosing extract|unzip with rightclick you can browse through your folders|maps to find the minetest/mods folder. Select this and there's no need to copy/paste.
Topywo wrote:After choosing extract|extract to|unzip with rightclick you can browse through your folders|maps to find the minetest/mods folder. Select this folder. Just leftclick on the button that says something like extract or unzip (or maybe start). As far as I know and there's no need to copy/paste
Edit: the minetest/mods folder is the one that contains a text file called mods_here.txt
(and typo's)
Topywo wrote:I reread and edited my post. Is it still confusing?
Step 1 is indeed rightclicking. I don't know all unzip programs that exist, but most give one or more extracting possibilities. Choose one (leftclick), but preferably not "extract here".
Step 2 When magically something pops up that looks like a map or folder structure, you can search (browse) the folder named: minetest/mods and select that one. Doubleclicking (left mouse button) on the minetest/mods folder most of the times starts the extracting proces.
Edit: And a bit more precise
Topywo wrote:1. What unzip program are you using?
2. Can you explain, step by step, what you did do so far? You could think of:
2.a. Did you find the mods you downloaded on your computer?
2.b. What did you do then, left or right clicking on the mod name, doubleclicking perhaps?
2.c. What happenend, Did you get a warning, nothing happenend or something else?
2.d. etcetera.
"CrunchyCandyBar: Yes, I found them. I entered the screen (does that make sense) and right-clicked the mod name and pressed "Extract all". And then they did this little loady thingy that is them extracting I am sure, and now I have no idea how to make them exist to be able to be configured into my game."
Question 0 is actually: Do you know what unzipping/extracting means? Followed by 0.a. Did you ever extract a file before and 0.b. How did you install minetest on your computer?
https://forum.minetest.net/viewtopic.php?pid=112580#p112580
jhlucario3 wrote:19:33:55: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: Cannot prepare read statement
The mod is monorail
jhlucario3 wrote:Can someone please tell me what this means
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
GUIConfigureWorld: Not allowing focus change.
pushable block 0.0.9 mod loaded
19:33:51: ACTION[main]: .__ __ __
19:33:51: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
19:33:51: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
19:33:51: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
19:33:51: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
19:33:51: ACTION[main]: \/ \/ \/ \/ \/
19:33:51: ACTION[main]: World at [C:\Users\John\Desktop\minetest-0.4.5\bin\..\worlds\EXP]
19:33:51: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 115
19:33:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 17
19:33:55: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: Cannot prepare read statement
the mod loaded but i cant find it in my creative inventory.
The mod is monorail
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